Quote Originally Posted by Marxam View Post
#0 Provoke
#2 Convalescence.
#63 Internal Release
#256 Featherfoot Second Wind
#90k Flash
If you're going to take Second Wind over anything on that list, it should be Flash. Flash is basically worthless thanks to Overpower and SC. Featherfoot is also going to mitigate a helluva lot more damage over time than Second Wind will (a single boss auto-attack is going to hit as hard as Second Wind; if you dodge 3 auto-attacks every 4 Featherfoots, you're more than breaking even over Second Wind).

I'm guessing the OP is asking for the particular slots for the CC abilities along with the entire list. As such, I wouldn't put Provoke in the first 3 for WAR because real reason you should need Provoke is tank swapping (which won't happen without another tank around) since, if you're getting outdone on enmity before 40, chances are that Provoke isn't going to cut it (unless you honestly plan on dying during boss fights wherein you'll need it).

My order is Convalescence (strong tank CD for when you only have the weakest tank CD in the game), Internal Release (because damage is nice), Featherfoot (see Convalescence), Mantra (it's like a really weak Convalescence) or Awareness (it's like a really conditional Foresight), then Provoke. I don't see the value in Second Wind since it contributes less over time than even Mantra does, and for burst functionality, it's worth less than any of your other CDs barring Featherfoot.