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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    In Character Settings, under Target Filtering (or something like that, I'm not at my PS3 to verify the exact name of it), you can set filters that let you choose various ways to determine what the left/right directional buttons will target. You then use L1 + a face button (X, circle, triangle, or square) to select one of your chosen filters.

    For instance, I have L1+square set to put in "Enemies" targeting mode, so left/right will cycle between mobs only. Then I have L1+circle put me in "Friends" targeting mode, so left/right will cycle between players only (whether in my party or not). I also have L1+triangle put me in "All" targeting mode. You can also specify which filters should include NPCs, objects, etc.

    If you use that feature, I've found it's actually easier to remain in Enemy targeting mode during dungeons even when you're a healer. That's because of the up/down directional buttons that Ddmk mentioned above. With Enemy targeting, up/down cycles between party members for healing and left/right cycles between mobs, so you can toss some damage out whenever nobody needs healing. I use the L1+circle Friends mode only when I'm doing open landscape content and want to heal random other players who are NOT in my party, since the up/down doesn't help for those.


    EDIT:
    Oh, that Target Filtering section in your options has two separate types of filtering. One section at the top lets you choose separate filters based on whether your weapon is drawn or not, and another section below it that lets you choose them based on L1 + face buttons as I described. You should keep one version enabled and the other disabled. If they're both enabled they can interfere with each other and produce unexpected results. So if you want to use this filter selecting version, disable the weapon drawn/sheathed version.
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    Last edited by Niwashi; 04-29-2014 at 05:44 AM.