Quote Originally Posted by Apeiron View Post
Assuming Eorzea time is similar to ours:
For every 4sec that pass, 1min has passed IG. Every 4min, 1hr. 16hrs, 10 days. 2 days, a month. 24 days, almost a year.

On the one hand I'm hoping I'm wrong. If not, time gets really skewed for the IG events. On the other hand it points out how terrifying players are in comparison to NPCs. Adventurers are in dungeons for hours or days at a time - not minutes. You go to fight Primals for hours w/o rest. PCs don't eat or drink unless they want to (mind you this is purely from a mechanical PoV and leaves out any RP aspects that some might attribute to PCs off-screen) and they don't tire like NPCs either. They're immortal, ageless, and individually terrifying.

Thoughts?
I'm assuming you're perceiving that time is progressing selectively scaled-up, which means time is actually moving faster there, but the motions they make are selectively slowed down so we perceive it slowed down in our own speed.
E.G. If you fast forward time in Maxis' The Sims, the characters movements also speed up. But imagine if they didn't and just played out their actions normally no matter how fast time went by.
It wouldn't make any sense, but that's how most people think of games with progressive time.

I like to perceive it as just another world with a shorter day cycle. Like how Jupiter's day cycle is roughly 10 Earth hours, but doesn't necessary mean time is moving more than twice as fast there than it is on Earth.
It just fits more nicely if it's projecting a time scale similar to our own, rather than factoring it up or down.

Though its easiest to just overlook the entire thing, as most games don't bother to define these details as it doesn't really pertain to their vision of the game.
Simply, enjoy what it is.