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  1. #51
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by origamikitsune View Post
    So many Afghanistan jokes came to mind... but politics will make for a rapid locking of a thread, so I shall let it past. I do know that if there is a difficulty option my motley crew and I will be starting with the hardest and working our way down. The way I figure it, if we are willing to believe we can take R90 mobs, how hard can a quest be, right? Here's hoping. And here's hoping the rewards are appropriately tiered as well!
    Never mentioned anything about Afghanistan. I was mainly referring to the country with the most powerful army in the world vs. people with rocks, because we are about to take on the mighty Garlean Empire very soon and if it's gonna be pick your difficulty, that feared empire are just people with rocks that we can steamroll thru.
    (0)

  3. #53
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Why don't you go ahead and define "Hard" and "Mechanics"?
    (0)

  4. #54
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dyne View Post
    Why don't you go ahead and define "Hard" and "Mechanics"?
    Must....resist.......too many....dirty...jokes....AUUGH!!
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Eekiki View Post
    Must....resist.......too many....dirty...jokes....AUUGH!!
    Wuss. And I thought you were hardcore lol.
    (1)

  6. #56
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Google "Hard Mechinaics"

    See what you get.
    (0)

  7. #57
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by DoctorMog View Post
    Google "Hard Mechinaics"

    See what you get.
    That will have to wait until I'm home from work and therefore no longer required by law to wear pants.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Pretty sure anything hard is automatically tedious. However, not everything tedious is hard. I wouldn't call fighting a super saiyin, "tedious". I wouldn't call going up against Manny Pacqiuao or George St. Pierre "Tedious".
    (0)

  9. #59
    Player

    Join Date
    Jun 2011
    Posts
    76
    Right now hard mode, is basically soloing mode. I don't really have time to party much, so I solo most of the time. But I solo the sp cap, which is mobs 10 lvls above me. Pretty challenging, at least more so than spamming 1-2-3 in a party. You also get more sp/mob if you're grinding solo than in a party.

    I think raising the sp cap will encourage hard mode. They've already taken care of the major obstacle in this, which is Guldleves. If you consider what sp would be like with the cap at 20 lvls, and add that to an optimal leve-link party, People would be getting some seriously stupid sp (probably also would hit fatigue in 30 min). Now that guildleves are being modified, I can see them raising the sp cap tho. Because it's really stupid that any class can solo the cap.
    (0)

  10. #60
    Player
    Spellstar's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Ricky Spanish
    World
    Moogle
    Main Class
    Conjurer Lv 50
    If anyone remembers the "bragging" thread of that LS "that which shall not be named" (lol) saying they were the first to get a Headrip Ogre kill in the world and "dont bother saying anything cus you are jelly".... well i didnt get involved in the argument, but for those that did, i stumbled upon this youtube vid today
    http://www.youtube.com/watch?v=fP1f1...eature=related

    A headrip ogre kill from open beta.

    Those that read the "bragging" thread may find it interesting.

    Sorry if it was brought up already.
    (0)
    Last edited by Spellstar; 07-18-2011 at 10:28 PM.

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