Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 62

Hybrid View

  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    While I see your point in that you can turn off easy mode and fight tougher things I fully agree with Renta in saying the problem is there is no reward for doing so. If the rewards were greater then I would be all over it. I also fall into the bracket of what is most efficient SP wise mainly because most of our LS are NA players and I live in the UK so when we do leve runs it is usually very late for me so the only reward I get for turning up the stars so mobs are super hard is that I get to bed later and am more tired for work in the morning ^^
    (7)

  2. #2
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    This is more challengeable than FFXIV
    http://www.youtube.com/watch?v=7D6jMRuqekU
    (0)

  3. #3
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Why don't you go ahead and define "Hard" and "Mechanics"?
    (0)

  5. #5
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dyne View Post
    Why don't you go ahead and define "Hard" and "Mechanics"?
    Must....resist.......too many....dirty...jokes....AUUGH!!
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Eekiki View Post
    Must....resist.......too many....dirty...jokes....AUUGH!!
    Wuss. And I thought you were hardcore lol.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Platinumstorm View Post
    HP/damage/accuracy don't make something hard. They make it tedious.

    Difficulty comes from mechanics.
    Pretty sure anything hard is automatically tedious. However, not everything tedious is hard. I wouldn't call fighting a super saiyin, "tedious". I wouldn't call going up against Manny Pacqiuao or George St. Pierre "Tedious".
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    And people said Gath's thread served no purpose.
    (1)
    http://i.imgur.com/L3DQO.jpg

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by quantumsaint View Post
    And people said Gath's thread served no purpose.
    That's because it DIDN'T serve a purpose other than to advance the epeen that he so desperately needs to survive in life. Origamikitsune is offering his own thoughts on how to make the game more enjoyable for those who think its too easy, not saying "hey look what I did, I'm better than you, prove me wrong with a video or gtfo".

    There are most definitely hard things to do in this game. We've seen Kaeko solo all the Top 5 NMs. Every mob in the game sans maybe the Lv.99 Qikiroon Mercs have been killed. People have leveled fishing not using bots or grade 10 waters. (lol)

    But is it really hard? Or is it more of an endurance challenge or finding cheesy game mechanics to use? Throwing multiple lancers to stunlock mobs or throwing multiple thaumaturges to cheese mitigate huge amounts of damage doesn't necessarily make me feel like this game is a challenge and I shouldn't have to be forced to low man things to give me that rush. If I want to play with 8 of my friends and find something hard I should have that option just as much as someone who has 8 friends who wants a more casual and relaxed experience should have that option.

    I hope SE takes this into account in the future so that both sides of the board can be catered to w/o having to sacrifice something in return to get what we want.
    (3)

  10. #10
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richard View Post
    Every mob in the game sans maybe the Lv.99 Qikiroon Mercs have been killed.
    Here are some videos of "interesting" solos if the OP is interested in player-made challenges. Including a solo of that Lv99 Qiqirn Mercenary someone mentioned. Solos were done by either myself or another player on my server Roi Beoulve.

    Lv99 Qiqirn Mercenary by Lv50 GLA
    Lv75 Widowmaker by Lv50 GLA
    Lv70 Ogre by Lv50 GLA

    Lv91 Rainbow Basilisk by Lv50 ARC

    Uraeus by Lv50 THM
    Great Buffalo by Lv50 THM
    Elder Mosshorn by Lv50 THM
    Dodore (Un-nerfed Version) by Lv50 THM
    Haughtpox Bloatbilly (Un-nerfed version) by Lv50 THM
    Tarbh Uisge by Lv50 THM


    There are many aspects of the current XIV battle system which are "broken" and make these solos possible (some of them with relative ease). Just to list a few of the really big ones:
    (1) Aegis Boon and Deflection being broken (Aegis Boon at least a glitch)
    (2) dLVL-ignoring attacks (Bloodletter, DoTs, Barbs) being very strong on high level mobs
    (3) The "return to territory" mechanic being extremely abusable

    To add a couple which I'm sure you've seen from these group kills:
    (4) The fact cures generate almost/no enmity.
    (5) Twisting Vice being extremely overpowered as a TP-control strategy

    Hopefully many of these mechanics will be changed (in as little as a week from now). I think it's fun to challenge yourself or you group, but as others have mentioned, there is little reward for exceling beyond maybe farming the NMs solo/low man for selling right now. And with all due respect to the players that posted the Lv87 Ogre video in the thread that got locked, there is no mob challenge that truly requires anything beyond 2, maybe 3 players in this game currently, although that shouldn't diminish their own sense of accomplishment.
    (7)
    Dancing Mad (Excalibur Server)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread