Quote Originally Posted by Andres_Lonegrief View Post
Some people should just play solo games since they really do not know what playing with others means.

Yesterday i had to queue 3 times to complete my daily duty roulette because i have always ended up in brayflox hm with people who used the duty finder to farm mythos and quit after second boss without saying nothing.

Really, there's the party finder for these kind of things there's no reason for using DF and disappearing lile that. I think developers should do something about like rewarding mytho in DF only after the dungeon has been completed.

If anyone behaved properly, this wouldn't be necessary but it looks like this game gets often the worst part of every single players ..
They should do more then just give the the Myth & Soldiery Tomestones at the end of the Dungeon. If they were to simply do that, then most of the people who are dropping the parties after getting their Mythology, will only Join dungeons who are in progress and at the end of the Dungeon run. Resulting in even more “Withdrawals” from the queue and longer queue times.

A better option would be to move the Tomestone rewards to the end of the Dungeon, and have them base the rewards on the objectives they’ve cleared along the way. If you’ve participated from the beginning, you will recieve the full rewards from that dungeon. If you’ve entered the dungeon in progress, lets say at 2 / 3, then you will get 2/3rd of the rewards you would normally get with a full run.

They can implement it either by omitting the rewards from the 1st boss, while giving out the rewards of the 2nd and last boss. Or they can simply give out 2/3rd of the total amount of Myth and Soldiery Tomestones you can get from the dungeon.