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  1. #11
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Akujin View Post
    So again, why are there no diminishing returns on this?
    To annoy the hell out of us is all I can think about...

    Quote Originally Posted by Seif View Post
    THIS WOULD BE ALL FINE AND GOOD IF THE MOBS WE'RE DANGEROUS!!
    ^
    I completely agree.

    While it doesn't deter me from doing Beastmen dailies I too really find Heavy to be extremely annoying, not terrifying.
    Not only are the mobs not strong enough to even make me worry, as they completely stop chasing you once you set 1 step out of their normal roaming area you don't even get threat by numbers.
    (1)
    Felis catus

  2. #12
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I think the timer should be lowered, that's it. Maybe down to 10 or 15 seconds? 30 is a little extreme, especially when the damn mob lands heavy seconds before it de-aggros...
    (0)

  3. #13
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    lol slow, back in the days when you agro'ed something you had to run to the zone while a train of mobs followed you.
    (0)

  4. #14
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    My dailies took an extra 30 seconds because I couldn't be bothered to avoid or kill mobs!

    I think they should make the penalty worse, simply because people complain about something that isn't a big deal, and is working perfectly fine.
    (0)

  5. #15
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Buddhsie View Post
    When it happens, get off your chocobo and sprint. Or play a class that can cleanse it, like WHM, SCH, PLD(?), DRG...
    Sprinting with Heavy is actually slower. The effect is on you and stays until it wears or gets removed, unlike 1.0 where it was just the Chocobo being lamed.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  6. #16
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Seif View Post
    THIS WOULD BE ALL FINE AND GOOD IF THE MOBS WE'RE DANGEROUS!!
    Jump up on your mount with a level 1 class if you have any left. Then run through Sapsa... See how long before you're dead...
    (0)

  7. #17
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    I understand the level 1 sentiment, but I want to feel afraid walking in there at level 50.
    Getting hit with Weight should invoke an "Oh shit!" response at any level, not an "Oh piss off!"

    We're not going into a beastmen zone at level 1 if we don't have a reason to, even if it is to feel "afraid".
    By the time the game sends us in with a purpose we have already reached a level where individual mobs aren't even a threat anymore.
    Things might get a tad hairy for a fresh level 50 int their AF loins if there are 3 or more mobs beating on them, but even that can be solved by running 10 meters in any random direction as they lose interest once we move out of their personal space anyway.

    There is no threat, there's nothing to be afraid off, there is no reason to have to sneak around.
    And why? Aparently because placing high level mobs in certain locations "would be too stressful".
    (2)
    Last edited by Shirai; 04-28-2014 at 11:26 PM.
    Felis catus

  8. #18
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Its the cheap way for SE to make the world appear "dangerous".. instead of actual high level danger..... its not dangerous...Its ANNOYING!!
    (1)

  9. #19
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Put dark matter golems everywhere. Problem solved lol.
    Ain't no lalafell getting past those guys. NONE.
    (1)

  10. #20
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nekodar View Post
    Jump up on your mount with a level 1 class if you have any left. Then run through Sapsa... See how long before you're dead...
    Before i even got to the gate i died from an auto attack outside by a jellyfish.
    Then when i finally got inside i died from another auto attack / heavy attack thing from the gate guard.
    Try running it with a DoL level 1 class.
    (0)

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