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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Seif, you do have a point, there's a slight reason for that though.

    You've been around awhile though so I know you remember the way the open world was in 1.0, there were places you simply couldn't travel into, at least easily, due to mobs that were IMMENSELY stronger than you were, some of which could easily one shot even the most stalwart of players.

    I do miss that element actually, while it was frustrating in some aspects because there was some places in 1.0 I really wanted to see, navigating around some of the mobs was rough. Should've joined my FC when they did a run for all of the aetheryte crystals before servers went down, ah well.

    But yes, you have a point, the open world is, once you hit level 50, not really a threat. A couple things they could do with this in the current system.



    I sincerely doubt they'll increase mob strength for a few reasons, but mainly there's nowhere in the current game world that really needs insanely powerful mobs guarding it.

    They could remove Heavy and replace it with a short Bind debuff. It ensures you literally cannot run away, or act in any way, let the current mob actually get a few hits in before you get released then start running away again. BUT, only if they include diminishing returns with that, so that after the 3rd Bind, you resist it completely and you should, at that point, be able to get away from the threat completely.

    But yeah, I do kind of miss the stupidly overpowered mobs that were in 1.0, it was always quite a moment of 'crap' when you start running past a level 10 mob then come face to face with a level 80 mob lol

    Edit: Add - Ah yes, the reason for that, because it makes no sense. It didn't really make sense in a lot of zones to have such insanely powerful mobs lurking around. In some rare cases it did, such as deeeeep into the Shroud, or in the really far depths of Coethras. But as I was saying before, with going past a lvl 10 mob, then you see a lvl80, the scale was drastically off. They have that scale balanced now, each region has a certain range of mobs. Until they open the world up further, I doubt we'll see any of those very powerful mobs for awhile. They could still do that in the future, just to give players a challenge if they want to try and take something down. I mean, even though a mob is lvl50 now in some instances, like Coil, realistically it should easily be level 80+.
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    Last edited by Akujin; 04-28-2014 at 08:45 PM.