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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Ok, I've had enough of something, but does the community as well..

    Heavy.

    Specifically, on a mount, doing let's say, dailies in a Beastmen stronghold.

    I understand the purpose - aggressive mobs, you get aggro, a debuff you take to make you a bit more of a prime target. You can either hop off the chocobo and kill the mob, or sluggishly run away.

    However - WHY are there -NO- diminishing returns on this? I was just trying to complete a task for one of the dailies, as I sat there trying to make the drake do it's thing, an archer was attacking me. The interrupt was annoying, but without help that was just a matter of time before it would dodge if I spammed the move. What I noticed though was that it restacked a full dose of Heavy status - 8 times.

    So again, why are there no diminishing returns on this?
    (15)

  2. #2
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Might due to avoid being able to run away scot free. Imagine a map that is filled with enemies every 2 meters. If there was a diminishing return on heavy, you will be heavied for the first 30-40 seconds and be able to outrun any mobs after that without any consequences whatsoever.

    It is annoying I agree, but the mobs themselves don't pose a threat to anyone anyway so either just keep running or kill them real quick. I'd wish for it to have a diminishing return too, well, only if enemies are actually poweful enough to kill me
    (0)

  3. #3
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    When it happens, get off your chocobo and sprint. Or play a class that can cleanse it, like WHM, SCH, PLD(?), DRG...
    (0)

  4. #4
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Buddhsie View Post
    When it happens, get off your chocobo and sprint. Or play a class that can cleanse it, like WHM, SCH, PLD(?), DRG...
    Sprinting with Heavy is actually slower. The effect is on you and stays until it wears or gets removed, unlike 1.0 where it was just the Chocobo being lamed.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  5. #5
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Fuck Heavy.

    Quote Originally Posted by Buddhsie View Post
    Or play a class that can cleanse it, like WHM, SCH, PLD(?), DRG...
    Wow, hope you're not actually suggesting this.
    (0)

  6. #6
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    To be honest I cant think of one example in any game where the player characters had the same gradual resistance build up as monsters.
    (0)

  7. #7
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lithera View Post
    To be honest I cant think of one example in any game where the player characters had the same gradual resistance build up as monsters.
    Poor Maid's Misfortune FATE in Upper La Noscea. The Couerl paralyzes you from time to time, but after the 3rd or so attempt, your character will "fully resist" the Paralysis.

    Same thing in Amdapor Keep with the last boss and the Disease breath.
    (2)

  8. #8
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    As Jungilee was saying, I've had it occur on other situations before, where if a certain effect (ie. poison, disease, paralyze, etc) hit my guy, the effect lessens till there is a full resist, before a full stack gets put on the next time. So I'm wondering if this is intentional, or if this was an oversight that has never been addressed because up until now no one has really bothered to say anything regarding it.

    To be honest, up until now I also haven't bothered mentioning it, because I understand it's purpose in the game. I'm not requesting it's removal, there needs to be some element of danger (even if the mobs themselves are pathetic), but the effects should be balanced across the board.

    Till then, if ever, I guess I'll start running dailies on a healer instead so I can esuna it off. Which, at the same time, also doesnt really help because you cant remount your chocobo/whatever if you have aggro anyways. Bah.
    (0)

  9. #9
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    Even esuna-ing that shit got annoying. Not gonna lie I quit doing dailies because I can't deal with this anymore :/
    (2)

  10. #10
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Sprint everywhere instead, it's almost as fast and you don't get 'Heavy' while on foot (well I never have anyway.)
    (1)

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