Quote Originally Posted by wind View Post
It works both ways. Above all else the job system was implemented for distinction rather then strategic play but because of the distinction of classes it allows you to plan more appropriately hence the strategic party play.

But lets say your strategy called for a THM to stay a THM because of his versatility since your team makeup was bad that day/night. If he lost his 'jack of all traits' feel and became more specialized in one aspect and by doing so lose a spell that would make the fight much smoother. Your strategic party play just got fucked by him being forced to play his job rather then be versatile.
The Job system is being implemented for specialization through various factors. Out of which, the only thing we have any confirmation on is that there will be Job specific abilities that are learned from completing quests. One would naturally assume these abilities are going to be great enough to warrant the specialization in the first place rather than keeping the versatility. It makes no sense for the Job system to be a "half baked" upgrade, you'd just stick with the classes instead of it was like that.

Lets say that by staying as a THM, your unaugmented nukes and heals were both too weak to be of any use in the party. That class has become completely useless in that situation as opposed to a specialized role in either field that would propel the respective magic to a level where it will be usable.