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  1. #11
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Do you think it would cause too many troubles if potions recovered a certain percentage of HP instead of a set amount? Normal is 20%, +1 is 25%, and so on.

    Would spamming potions become an issue? If so, then perhaps quaffing a potion could have short cooldown timer, around 10 seconds of so.
    (0)

  2. #12
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Evangela View Post
    This game is lack of item usage due to the expensive potions issue and Phoenix Down is not in the game yet

    Is it possible to make it cheaper? or make recipes easier for Alchemist?
    Recipes for Alchemy are already easy as pie, The issue is the game is not hard enough to warrant or Justify the use of said items. SE really needs to design Dungeons and future content with Item usage in mind.
    (0)

  3. #13
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I never understood why consumables in the FF MMORPGs are completely underwhelming. In FFXI there were a handful of consumables that were used for zerg attempts and solos, but the majority of potions and what not were completely worthless. FFXIV is even worse because of the current state of the game.

    Ideally, I think consumables should not be universal nor items. I think Potions, Ethers, Antidotes, etc. should be "skills" for a unique class that revolves around them. You could design a really cool healer or debuffer type role that solely relies on the classic Final Fantasy items.
    (1)

  4. #14
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    They really should be on par with a cure so that DOWs can consider using them instead of using action point for cure/sacrifice.
    It would also be nice to make them (or a similar item) usable on party members in much the same fashion as single player rpgs
    (0)

  5. #15
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    I know there's always the constant fight about FFXIV shouldn't necessarily be alike to its predecessor, and this kind of falls in that category.

    But I would like to say that what FFXI had wasn't potions done wrong. It was simply different then what is mainstream MMO. Rather than making food and potions necessary and almost cheatingly overpowered like they are in many other games. They were balanced to create separate strategies rather than simply being another way to heal. When you used a vile elixer in FFXI your strategy revolved around that vile elixer. Making potions something you simply use as a backup devalues them.

    I just really don't like the idea of people relying on potions to stay alive. That's what healers are for, remember class uniqueness. This is a problem especially when you have pvp to think about. Keep that to temporary items or something, I don't want the winner to be who stalked up on more potions.
    (0)
    You don't need a reason to help someone~

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Lyndis View Post
    I know there's always the constant fight about FFXIV shouldn't necessarily be alike to its predecessor, and this kind of falls in that category.

    But I would like to say that what FFXI had wasn't potions done wrong. It was simply different then what is mainstream MMO. Rather than making food and potions necessary and almost cheatingly overpowered like they are in many other games. They were balanced to create separate strategies rather than simply being another way to heal. When you used a vile elixer in FFXI your strategy revolved around that vile elixer. Making potions something you simply use as a backup devalues them.

    I just really don't like the idea of people relying on potions to stay alive. That's what healers are for, remember class uniqueness. This is a problem especially when you have pvp to think about. Keep that to temporary items or something, I don't want the winner to be who stalked up on more potions.
    This pretty much. I only used potions for maat fight. Potions are only good in forced solo areas not for leveling. Most mmo I played potions were not that big. And that is the point. The point of mmo is to do stuff with other players. To have fun aand make friends.

    In rectro spec. With fields of valor they made potions from chests really potent. This was to help those who solo.
    (0)

  7. #17
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Planned for either 1.19 or 1.20 I believe.
    (0)

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