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  1. #11
    Player
    Malatyr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Malatyr Railis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I prefer claws (think similar to MNK weapons) over a whip or gun.
    (0)

  2. #12
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Musketeer could still be part of it as one of the job branches, but still what class would it start from?
    (0)
    Last edited by Wobble; 04-28-2014 at 09:30 AM.

  3. #13
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    (1)

  4. #14
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wobble View Post
    Musketeer could still be part of it as one of the job branches, but still what class would it start from?
    Every guild in FFXIV focuses on a class, not a job. the Musketeer Guild would strongly imply the base xlass is... Musketeer, and the jobs will be using different nomenclature.

    Quote Originally Posted by Vejjiegirl View Post
    List of Final Fantasy Gunners:
    You forgot Gunmage.
    (1)

  5. #15
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Duuude007 View Post
    Every guild in FFXIV focuses on a class, not a job. the Musketeer Guild would strongly imply the base xlass is... Musketeer, and the jobs will be using different nomenclature.
    Unless the remove the musketeer guild or change it's name, not like they haven't changed things since 1.0 and even since 2.0.
    (0)

  6. #16
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wobble View Post
    Unless the remove the musketeer guild or change it's name, not like they haven't changed things since 1.0 and even since 2.0.
    Except the 2 1.0 unused guilds never did change names from 1.0 to 2.0, those have remained consistent. Even if the look of the weapon changed at acn. Even though MRD joined MSK in the coral tower.
    (0)
    Last edited by Duuude007; 04-28-2014 at 09:50 AM.

  7. #17
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Problem with Blue Mage is class balance and FFXIV's game mechanics. They're not going to learn ANYTHING from mobs (except maybe pretending to, in cutscenes) and they can only have mostly generic types of spells because real Blue Magic is is overpowered and gimmicky.

    And more to do with this topic. I think Musketeer>Blue Mage has always been one of the louder assumptions about what Musketeer might turn into. I mean Corsair is definitely the most expected gun job but there's plenty of X-2 fanboys who've been calling for Gun Mages all this time. I can see Gun Mage as a possibility, but only if it's horribly homogenized into some lame generic support dps and I think support DPS is painfully assumed for the gun job.

    I'm only going to feel that it's "not what people were expecting" if they make it a healer or tank or act ridiculous and choose something random and inappropriate like Musketeer>Time Mage
    (1)

  8. #18
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duuude007 View Post
    You forgot Gunmage.
    I didn't include Gunmage since it was in the OP
    (0)

  9. #19
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Vejjiegirl View Post
    I didn't include Gunmage since it was in the OP
    maybe you should edit your list as "other" gun jobs then, hehe. your title implied "the difinitive list"
    (0)

  10. #20
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rissy View Post
    Problem with Blue Mage is class balance and FFXIV's game mechanics. They're not going to learn ANYTHING from mobs (except maybe pretending to, in cutscenes) and they can only have mostly generic types of spells because real Blue Magic is is overpowered and gimmicky.
    XI managed Blue Mage fairly well, no reason XIV can't achieve the same. While you'd probably end up learning spells in a cutscene, I don't really see how it would be massively different to the old way, either;

    Quest: Fight X and take <insert monster ability>. Quest reward: <insert monster ability>.

    Only difference is it removes the RNG from the equation, which is a good thing, unless people would rather Blue Mage have to do the equivalent of farming Atma for each ability?

    They can even give the Job plenty of spells too, if they're cleaver about it. Summoner already gets extra abilities through its pets, no reason Blue Mage couldn't have a default ability which does various monster abilities based on something like a stance; Vilekin Stance, Cloudkin Stance, etc. In Vilekin Stance, Ability X does Canopy, in Cloudkin Stance is does Blood Drain.

    As long as they don't screw Blue Mage over the same way Bard did, it could have plenty of such abilities.
    (3)
    Last edited by Nalien; 04-28-2014 at 12:06 PM.

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