I prefer claws (think similar to MNK weapons) over a whip or gun.

I prefer claws (think similar to MNK weapons) over a whip or gun.



Musketeer could still be part of it as one of the job branches, but still what class would it start from?
Last edited by Wobble; 04-28-2014 at 09:30 AM.


List of Final Fantasy Gunners:
http://finalfantasy.wikia.com/wiki/Sky_Pirate_(Job)
http://finalfantasy.wikia.com/wiki/Cannoneer
http://finalfantasy.wikia.com/wiki/Chemist_(Job)
http://finalfantasy.wikia.com/wiki/Gunner
http://finalfantasy.wikia.com/wiki/Machinist
http://finalfantasy.wikia.com/wiki/Flintlock
http://finalfantasy.wikia.com/wiki/Fusilier_(Tactics_A2)
We probably wont get this one since Yoshi-P stated that the gunner class is not what we think it is, and everyone seems to think(or want Corsair, and Musketeer)
http://finalfantasy.wikia.com/wiki/C...nal_Fantasy_XI)



Every guild in FFXIV focuses on a class, not a job. the Musketeer Guild would strongly imply the base xlass is... Musketeer, and the jobs will be using different nomenclature.
You forgot Gunmage.



Unless the remove the musketeer guild or change it's name, not like they haven't changed things since 1.0 and even since 2.0.



Except the 2 1.0 unused guilds never did change names from 1.0 to 2.0, those have remained consistent. Even if the look of the weapon changed at acn. Even though MRD joined MSK in the coral tower.
Last edited by Duuude007; 04-28-2014 at 09:50 AM.
Problem with Blue Mage is class balance and FFXIV's game mechanics. They're not going to learn ANYTHING from mobs (except maybe pretending to, in cutscenes) and they can only have mostly generic types of spells because real Blue Magic is is overpowered and gimmicky.
And more to do with this topic. I think Musketeer>Blue Mage has always been one of the louder assumptions about what Musketeer might turn into. I mean Corsair is definitely the most expected gun job but there's plenty of X-2 fanboys who've been calling for Gun Mages all this time. I can see Gun Mage as a possibility, but only if it's horribly homogenized into some lame generic support dps and I think support DPS is painfully assumed for the gun job.
I'm only going to feel that it's "not what people were expecting" if they make it a healer or tank or act ridiculous and choose something random and inappropriate like Musketeer>Time Mage
XI managed Blue Mage fairly well, no reason XIV can't achieve the same. While you'd probably end up learning spells in a cutscene, I don't really see how it would be massively different to the old way, either;
Quest: Fight X and take <insert monster ability>. Quest reward: <insert monster ability>.
Only difference is it removes the RNG from the equation, which is a good thing, unless people would rather Blue Mage have to do the equivalent of farming Atma for each ability?
They can even give the Job plenty of spells too, if they're cleaver about it. Summoner already gets extra abilities through its pets, no reason Blue Mage couldn't have a default ability which does various monster abilities based on something like a stance; Vilekin Stance, Cloudkin Stance, etc. In Vilekin Stance, Ability X does Canopy, in Cloudkin Stance is does Blood Drain.
As long as they don't screw Blue Mage over the same way Bard did, it could have plenty of such abilities.
Last edited by Nalien; 04-28-2014 at 12:06 PM.
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