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  1. #21
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,823
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I'd rather have dancer or ninja than BLU to be honest
    (0)

  2. #22
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Vespar View Post
    I'd rather have dancer or ninja than BLU to be honest
    Both of which are more compatible with daggers than guns. please consider making a thread on topic for that rather than derailing here.
    (1)

  3. #23
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    The new gun job will be a crafter, using the hot glue gun to attach ugly costume jewelry to gear.
    (3)

  4. #24
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by StouterTaru View Post
    The new gun job will be a crafter, using the hot glue gun to attach ugly costume jewelry to gear.
    They could call it "Bedazzler"... Nah maybe that'd run into late night tv junk for sale copyright.

  5. #25
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    As long as they alter the way you get abilities as BLU, its ok with me.

    I don't really know how they could implement it in FFXIV but i'm sure they'll find a way!

    The jobs quests could unlock the max level of spells you can learn (ie do the lv 40 quest and you can learn lvl 40 skills from enemies).
    (2)

  6. #26
    Player
    Rissy's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Ririsi Risi
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nalien View Post
    XI managed Blue Mage fairly well, no reason XIV can't achieve the same. While you'd probably end up learning spells in a cutscene, I don't really see how it would be massively different to the old way, either
    I think FF11 had terrible class balance. It made some classes too necessary and some classes were a luxury to level because they were just that useless. And even then, there were classes stuck in one ridiculous niche for efficiency. FFXIV has much simpler mechanics that suits a multiplayer environment better, because let's be honest, a lot of Final Fantasy mechanics and gimmick classes only work because they're single player and you control the whole party.

    I'm not saying FFXIV can't make Blue Mage, because I can honestly see them working some attempt at the class into the game, I'm just saying the learning is going to be pretend and played out by way of cutscenes and the skills will have to stay simple and realistic. Something like Bad Breath is overpowered without a LOOONG cooldown. They can be creative and extend skills a bit, but having so many effective skills is far too much overpowered utility for one job. Summoners are stuck with some amount of pet dependency to make up for the fact they have pets. Right now, Jobs only add five skills. How many gun-based skills do you expect Musketeers to give up to accommodate Blue Mage better? I can see an FFXIV Blue Mage being added at some point, I just don't see it playing like a Blue Mage, I see it playing like an FFXIV Bard with an alternative gimmick than Bard's refreshing.
    (1)

  7. #27
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I like the idea of Gun Mage, though, and while it wouldn't be implemented as well as FFXI's Blue Mage, it could be possible in this game that certain popular Blue Mage spells could be learned through the Gun Mage's Job quests. Not only that, but they could actually turn a Blue Mage/Gun Mage into a tank or a healer, depending. Maybe have two different "Forms" to go on.

    NOTE: Numbers may be way off and cause things to either become overpowered or underpowered. This is just speculation.

    Mighty Guard: Tank Stance

    Enabled Abilities:

    Mighty Guard: Toggle Ability. Reduce all damage taken and dealt by 50%, increase enmity from all attacks by 50%. Additional Effect: When Activated, 30 second cooldown on all abilities, unless you are in town and out of combat.
    Lifebreak: Inflict damage to the opponent. The lower your current HP, the greater the damage dealt. 180 second cooldown. Requires Mighty Guard.
    Magic Hammer: Inflicts damage with a potency of 120 to target's MP. Additional Effect: Inflicts Silence on target for 5 seconds. 30 second cooldown. Requires Mighty Guard.
    Lilliputian Lyric: Inflicts Mini on target for 10 seconds, cutting its physical damage and movement speed by 50% for 5 seconds. Then, inflicts Hammer on target, making it immune to Mini for 60 seconds. 120 second cooldown. Requires Mighty Guard.
    Stare: All enemies in melee range currently attacking user become confused for 10 seconds. 60 second cooldown. Requires Mighty Guard.

    White Wind: Healer Stance

    Enabled Abilities:

    White Wind: Toggle Ability. Reduce all damage dealt by 50%. Add half of your current HP to all healing abilities. Additional Effect: When Activated, 30 second cooldown on all abilities, unless you are in town and out of combat.
    Angel's Snack: Cures a single detrimental effect from target. Requires White Wind.
    Vanish: User vanishes from sight and loses all enmity, cannot generate enmity, and cannot be targeted for an attack for 10 seconds. Additional Effect: When Vanish ends, all previous enmity is restored to user. Cooldown: 180 seconds. Requires White Wind.
    Night: Inflicts "Sleep" on the target and all targets in a 5-yalm radius for 30 seconds. Cancels auto-attack upon execution. Requires White Wind.
    Auto-Life: Inflicts "Auto-Life" on target. When under the effects of "Auto-Life", target will immediately be resurrected upon HP being reduced to 0. When raised with Auto-Life, target gains two stacks of Weakness and the debuff "Advanced Weakness", which prevents Auto-Life from being used on that target for 30 minutes. Advanced Weakness is not removed upon HP being reduced to 0 and cannot be removed with Esuna or Leeches. Cooldown: 180 seconds. Requires White Wind.
    (0)

  8. #28
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Don't expect the very creative approach when you know SE is be trippin since day 1.
    Why does a blm elemental attacks do high-moderate damage on enemies of the same element. (I.e fire on ifrit lol... )
    I believe it's cuz it'd make certain skills in certain fights useless.
    So SE might make whatever the new gun class's skills all weird and questionable.
    (0)

  9. #29
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Racht View Post
    Completely speculation, of course. And I wouldn't want BLU to stem from a gun-based weapon class. Too weird for my tastes.

    This thread details BLU completely how I'd want it to play out. It's mechanics are brilliant. Plus... a whip. A WHIP. !!

    though i do like this. the only way i can see it working is if it releases way down the road. kinda like treasures for ff11. too many pets for a 50 cap. i feel like cap needs to go up to 70+ before then.

    on topic, we know its not musketeer due to its not what we are expecting and the gun is off hand.

    dagger may mean one (or 2) of the four: dnc/thf/nin/rdm

    gun i was thinking corsair since gold saucer was mentioned lol im thinking dice main hand/gun off hand?
    (0)

  10. #30
    Player
    Murakamo's Avatar
    Join Date
    Mar 2012
    Posts
    82
    Character
    Selendis Aiur
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Musketeer will be a tank class. Calling it now.
    (0)

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