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  1. #31
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Hyperia View Post
    2. PS4 launch happened roughly the same time and having thousands of players running around the world grinding fates making it look more alive.
    This may be true, but I think a more important consideration was that it reduced the server stress on any individual zone.
    (0)

  2. #32
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jerichai View Post
    Yes, you're right, RNG is unbiased. It's unbiased in who gets handed their upgrade and who gets completely screwed over. A design choice that has some lucky few completing their weapon in under twelve ours of effort while others have invested days worth of dedicated time and haven't gotten a full set yet is not a good system. It is more than possible to design long grinds without relying on dated RNG tactics. It just requires the development team to make an effort...
    Well, what do you propose then? Saying is often easier than doing.

    Most popular suggestion, grid X amount of fate and get something, like the butcher's crown reward? 100 FATE for 1 Atma for a total of 12 Atma?

    Then this would become a definite time sink. I wonder the real casuals who play 1-3 hours a day would take how long to get them, really. RNG have a benefit for these casuals that they may luck out and get them faster than killing 1,200 FATEs, to be honest.

    And I am sure majority of the Atma weapon owners don't have to grind 1,200 FATEs. The people complaining here are just those on the end of the bell curve for being extreme unlucky, it doesn't reflect the majority of the Atma/Animus weapon owners. Simply because those who complete it in 500 FATE or less, or less than 48/60 hrs total grind, doesn't come here to tell you how satisfied they are. We won't know how many casuals that were actually able to obtain an Atma weapon within 48/60hrs which otherwise, they might have to grind for way more hours if it's 100 FATE = 1 Atma system.

    They say forums are full of complaints, I think that holds quite some truth. Everyday on General Discussion I see new threads about complaints on Atma, and it's the same old thing.

    I wish my friends on my server who owns the Animus weapon would come here to post and tell the people here 100+hrs without 1 Atma = your extreme bad luck, you're just the bad luck 1% etc. Heck, my 2nd Atma Weapon, I got 9 Atmas in 4hrs, I have a friend who was farming together with me on the same day got 1 Atma like every other 10-20mins for a total of 4-5 Atma too. There are also a lot of people like us so that pretty evens out, but we don't create daily threads to tell you our Atma acquisition rate. Heck, there's someone in Tonberry with 8 Atma weapons already and 2 converted into Animus.

    And to be frank - the real reason most people do not have an Animus yet isn't really because of RNG on Atma, it's either they read too much toxic about this whole quest on reddit and forums and what not and decided not to do it or even boycott it, or they already have the Atma weapon, but still working on the 9 books, which is the REAL time sink.
    (4)

  3. #33
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jerichai View Post
    snip
    Like I said adding an artificial cut off defeats the whole purpose of rng. The rng does not have an AI with empathy that goes "hey you've been farming for 8 hours, here have a cookie and an Atma for good measure". Yes it is cruel for those unlucky ones but because it does not indiscriminate it is ultimately fair. Fair is when everyone gets equal opportunity, not necessarily equal outcome.

    Suggest increasing drop rate if you want. Suggest a fixed X number of fates from the start if you want. I might not agree but at least I can respect that. But a a half and half system is a terrible idea that goes nowhere and is an insult for rng purists. Is that so hard to understand?
    (2)
    Last edited by skaterger; 04-28-2014 at 01:14 PM.

  4. #34
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by skaterger View Post
    Like I said adding an artificial cut off defeats the whole purpose of rng. The rng does not have an AI with empathy that goes "hey you've been farming for 8 hours, here have a cookie and an Atma for good measure". Yes it is cruel for those unlucky ones but because it does not indiscriminate it is ultimately fair. Fair is when everyone gets equal opportunity, not necessarily equal outcome.

    Suggest increasing drop rate if you want. Suggest a fixed X number of kills for a certain mob from the start if you want. I might not agree but at least I can respect that. But a a half and half system goes nowhere and is an insult for rng purists. Is that so hard to understand?
    An insult to RNG purists...? Are you kidding me? I seriously doubt that were will be a mass exodus if the developers added a cutoff that only affected the most extreme cases of people being screwed over.
    (3)

  5. #35
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jerichai View Post
    An insult to RNG purists...? Are you kidding me? I seriously doubt that were will be a mass exodus if the developers added a cutoff that only affected the most extreme cases of people being screwed over.
    No more than those who threaten to leave cause of the Atma grind, that's for sure.
    (2)

  6. #36
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    If anything, I expect them to throw us a bone here people. In other words, I suspect they'll make it so we have to do maybe 15-20 fates guaranteed for a single piece per zone. I don't know about you all, but I'd be willing to put time in on all my classes if that were the case.
    (0)

  7. #37
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by RyuDragnier View Post
    If anything, I expect them to throw us a bone here people. In other words, I suspect they'll make it so we have to do maybe 15-20 fates guaranteed for a single piece per zone. I don't know about you all, but I'd be willing to put time in on all my classes if that were the case.
    15-20 seems heinously simple... practically a hand-out.
    (1)

  8. #38
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by skaterger View Post
    No more than those who threaten to leave cause of the Atma grind, that's for sure.
    I tend to consider being frustrated over having to continue a mindless chore for days longer than others simply over luck more of a valid complaint over people who may get upset over a stop-gap to help the unluckiest outliers.

    Seriously...your argument reeks of the idea that RNG purists will complain when there isn't a certain percentage of the population being screwed over by dated game design. Grinds can still exist without being arbitrarily punishing. Setting up systems to cover the unluckiest 5-10% of cases will not suddenly make the Atma section any less of an RNG grind for the other 90-95%
    (2)

  9. #39
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duuude007 View Post
    15-20 seems heinously simple... practically a hand-out.
    Yeah, that is a bit low.

    I'm on the side of it does need some sort of evening out so that the people getting screwed aren't shafted as hard as they have been, but nowhere near that low, 100 is a fine number, at most 150, but really, more than that, especially with the sheer mind numbing boredom from the low level FATEs is just a little on the harsh side for something that requires 12 different drops. Now, if it was something more interesting than FATEs in general, and low level FATEs in specific, I'd be alright with going higher, but still, it shouldn't be as punishing for people as it is now who are just unlucky.
    (0)

  10. #40
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jerichai View Post
    being screwed over by dated game design.
    Seeing that zenith players can easily (by design) clear t7, "screwed over" is a gross overstatement, but I digress.
    (0)

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