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  1. #71
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    Quote Originally Posted by Zezlar View Post
    It clearly isn't FFXI because then this would be a good game.
    Nice! I laughed when I read this. FFXI was great. It's just outdated. I don't see why it would be so bad to just use the same job system/battle system, etc. but still use a different world. I see a lot of people saying "just play FFXI if you want a game like FFXI". But frankly, FFXI is old news. You could say the same thing about the Mortal Kombat reboot, or the Twisted Metal reboot, or all the other remakes they're making. Sure, we could just play the old games and not have remakes, since they're basically the same games. But we have better graphics capabilities and technology now. Let's use it and make a great game prettier.

    What do you guys think about the Resident Evil remake for GameCube? (just using as an example because my friend is so into those games lol) Would you tell all your friends to just play the original PS1 version, because Capcom wasted their money making the same game over again? Would you say to just play the original Starcraft online, because Starcraft II is just the same game (given it has a few new features)? What's wrong with making the same game with a few new features?

    None of this is targeted at the person I quoted, it's just kind of a rhetorical set of questions for everyone lol

    It's just my personal opinion.
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    Last edited by toshimoog; 03-11-2011 at 09:53 AM.

  2. #72
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    This is not FFXI.

    Right, and this is in no way a good MMO.
    (0)
    Do it.

  3. #73
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    Quote Originally Posted by Shadow_Satey View Post
    This is not FFXI.

    Right, and this is in no way a good MMO.
    Cats have four legs,
    Dogs have four legs,
    Therefore all cats are dogs

    ... by the way, I'm making fun of your logic.
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    Last edited by gifthorse; 03-11-2011 at 09:45 AM.

  4. #74
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    Honestly, I would not be at all against using all the same good stuff that WORKED in FFXI or other MMO games.

    When I read that "Chocobos would be in the game, but serve a different purpose," my first reaction was "Why???" Chocobos have always served the purpose of being ridden on to get places faster, and their use in FFXI was perfect. Why change that in the new game, just because it's a different game?

    The job system from FFXI was perfect. Like I said in my last post, FFXI is just outdated, mainly graphics-wise. One way I may enjoy it even better was if they implemented the job system from FF Tactics and made it so that you could unlock advanced jobs after first meeting requirements on other basic jobs, such as unlocking Summoner after raising jobs like Black Mage, White Mage, and some other stuff up to certain levels FIRST (I forget what the exact requirements were lol). Then being able to do a quest after meeting requirements to unlock the job finally would be ideal.

    I never really used the Mog House at all, other than storing items, which retainers do in the new game, but I notice that a lot people liked the Mog House for decorating, and other stuff, and I wouldn't be against it coming back. We need more moogles in the game! So far, the only ones I've seen are in a few cutscenes from Gridania. They're so cute...

    The armory system is kinda... I don't know. It WORKS, but it's just very limiting if you want to try and emulate a Final Fantasy world. For example, they make it so that you have to equip a different weapon to change jobs, right? Well, what about in a FF world where staves are equipped by white mages, black mages, oracles (just an example), summoners, etc. In FF14, they made it so that ONE weapon type equals ONE job. On the reverse side, they split up swords and axes to two different jobs. Warriors used to be able to equip both. But now, warriors are split up into two separate jobs, which seems kind of odd to me. What's the point? Sure, DD jobs like Marauder are nice to have, but isn't that what PUG and LNC should be? It seems like they're just making up random jobs and it feels less and less like Final Fantasy. (I don't know if Marauder is a DD, I haven't used it yet, I assumed it is)
    Adding to that, swords are now limited to Gladiators. Assuming red mages ever made their way back into FF14, what are they gonna equip? Traditionally, they always used a sword (not necessarily only in FFXI but in FF1, FF3, etc) but then sometimes used a staff too, I saw in FFXI. See, it's a problem now, because if they bring back traditional jobs, they'll have to make some system changes because the current armory system would have issues with that kind of situation.

    I wouldn't mind doing away with the 'equip-a-weapon-to-change-your-job' system, and just adding a 'change job' option in the menu and just equipping appropriate weapons.

    Sorry for the rant, it's all my own personal opinions about the game. I do enjoy the game as it is, but it just feels so separated from what Final Fantasy should be all about. I still say FFXI was the perfect creation for an online FF game, with its world, job system, etc., but it's outdated now. I just feel like FFXIV is becoming distant from the FF roots. Mainly with the job system though. I think the world, characters, etc. are nice. It seems like chocobos and airships will eventually come, so that's nice.

    I heard that there's a possibility traditional FF jobs may be implemented as advanced jobs later on, which would be kinda cool, it would bring back that nostalgic feeling. But personally, I think they already messed up from the start by creating the current job lineup, which is now hard to change by this point. It's not bad, but it could've been better, to be "more FF".

    That's it, I'm done! I didn't know anyone could vent their feelings about a game so much lol
    That said, when is Ishgard gonna come!? I want to see what it looks like! xD
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    Last edited by toshimoog; 03-11-2011 at 09:46 AM.

  5. #75
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    Quote Originally Posted by toshimoog View Post
    The armory system is kinda... I don't know. It WORKS, but it's just very limiting if you want to try and emulate a Final Fantasy world. For example, they make it so that you have to equip a different weapon to change jobs, right? Well, what about in a FF world where staves are equipped by white mages, black mages, oracles (just an example), summoners, etc. In FF14, they made it so that ONE weapon type equals ONE job. On the reverse side, they split up swords and axes to two different jobs. Warriors used to be able to equip both. But now, warriors are split up into two separate jobs, which seems kind of odd to me. What's the point? Sure, DD jobs like Marauder are nice to have, but isn't that what PUG and LNC should be? It seems like they're just making up random jobs and it feels less and less like Final Fantasy. (I don't know if Marauder is a DD, I haven't used it yet, I assumed it is)D
    I agree with much of your post. But for the above part quoted, I do have something to say. As it concerns melee jobs, I think SE wanted to make all the weapons different. They all have different range and AoE, so each wepaon needed to have different progressions.

    If you look at the original concepts for the weapons, when wielding an Axe, a player was supposed to swing around and gain strength by standing still. When wielding a lance, a player was supposed to be able to pierce multiple enemies. When wielding a sword and shield, a player was supposed to be able to shield himself and attack from behind a shield etc.

    Each weapon plays a different role in battle. So the classes are just elaborations upon the weapons used. So, in this way, the armory system makes sense. It's just that in practice, it somehow stopped making sense.
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  6. #76
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    Quote Originally Posted by toshimoog View Post
    Honestly, I would not be at all against using all the same good stuff that WORKED in FFXI or other MMO games.
    Now. I've read not all, but a lot of posts considering Ranka, Spuffin, etc. I'm not taking sides, nor venting hate and discrimination on anyone's opinions. There are some things, however, I didn't agree on. Some I did. It's just different idea's.

    Toshimo has a great point to an extent. We who are in favor of applying some game mechanics from XI to XIV are not saying just hack, slash, and paste it over the current system. The reason the Final Fantasy franchise has flourished in the years is it's ability to inspire new idea's, and yes some of those new idea's come from existing layed plans.

    If you've read some of my threads, you'll know that I would really love to see a couple things implemented back into XIV. Again, not hack, slash, and paste.

    I. Character Uniqueness - It's not too shabby of an idea. Just a few tweaks and it's practically worth it's weight in gold. A DoW Class like Archer should have it's own flavor when playing. I can see certain traits that can be expanded to all classes, but there are some that should stay in the confinds of it's own Class. Example, Weaponskills and such abilities as Hawk's Eye. I do not understand how a ability that's supposed to help the Archer's bow ends up being a usable accuracy booster for different Classes? Also, no to subjob again. I know, it's gangly. Instead I think we should be able to use the ability points we receive to cross over certain abilities. Seems like a plausible idea, right?

    II. Battle Regimen - I think this one is becoming more skewed than ever. For me, I don't believe we should abolish this. Instead, just implement it somewhat like Skillchains were in XI. I wouldn't mind it being used similar to Skillchains, but too much of skill spamming gets me bored rather quickly.

    Let's do away with all of this hatred over one another. If you play the game, then start listing some ways EVERYONE can enjoy it better, and maybe Square Enix will find a compromise somewhere along the lines that will appeal to everyone. Discuss these topics over some common knowledge. No point in pointing fingers at known failures, point it at known truths.
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  7. #77
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    Player housing would be nice, any extra inventory space I would welcome it, but I guess thats what retainers are for....when they allow us to have more then blasted two.
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  8. #78
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    Quote Originally Posted by Alexandrious View Post
    Player housing would be nice, any extra inventory space I would welcome it, but I guess thats what retainers are for....when they allow us to have more then blasted two.
    Hey I checked but I don't think they implemented a PM system in this forum yet =\
    Since your sig asks for help with the coding.
    I was gonna say, to get your signature to work, remove the 'link' code, which is the 'a href=' and the '/a' tags. I'm not sure if HTML will work, I did mine in BB code, but maybe it will be fine for you.

    But yes, staying on topic, if they implemented the housing feature with decorations and such, I might actually give that a try this time. I never really did much with it in FFXI but I usually like that kind of feature in a game.

    Oh, and they should make it be able to set to 'public' or something, so that other players can see our decorations
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    Last edited by toshimoog; 03-11-2011 at 10:09 AM.

  9. #79
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    This is the BB code


    But sig wont accept it. Wont even post up the entire thing.

    <center><="http://ff14sp.com/ffxiv-signature-generator/"><img src=http://ff14sp.com/tools/lodestone_data/imgs/Alexandrious Dragorath Selbina 6 .png></center>

    Thats what I tried to do with the html code. still nothing


    And yea to stay on topic, if they do put in housing I hope its more customizable then the moghouses.
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  10. #80
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    Oh, and speaking of retainers!

    It's fine that they give us two retainers, it's kind of nice, but what's frustrating is that in the shopping areas, the item search will only pick up certain items in the ONE district! Meaning if you have a retainer in the accessories district, you might as well ONLY put rings, earrings, necklaces, etc. on that retainer. And maybe you want to sell weapons on your 2nd retainer. Well, you're ONLY gonna be putting weapons on that badboy, because of the item search feature and how it currently functions. If you put armor, supplies, etc on him, nobody will find it because it won't be in the item search.

    What was so bad about having an auction house again? If it's problems with the economy, then I have to argue that the current state of the market districts is already in its own way an auction house, since you can now see the cheapest prices on a certain item, and you can challenge that price with a cheaper one, which is pretty much kinda how FFXI's auction house worked, and is EXACTLY how wow's auction house works. The only problem with FFXIV's current situation is that it limits you on what you can sell that will be seen in the Item Search.

    ugh!! lol
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