Quote Originally Posted by toshimoog View Post
The armory system is kinda... I don't know. It WORKS, but it's just very limiting if you want to try and emulate a Final Fantasy world. For example, they make it so that you have to equip a different weapon to change jobs, right? Well, what about in a FF world where staves are equipped by white mages, black mages, oracles (just an example), summoners, etc. In FF14, they made it so that ONE weapon type equals ONE job. On the reverse side, they split up swords and axes to two different jobs. Warriors used to be able to equip both. But now, warriors are split up into two separate jobs, which seems kind of odd to me. What's the point? Sure, DD jobs like Marauder are nice to have, but isn't that what PUG and LNC should be? It seems like they're just making up random jobs and it feels less and less like Final Fantasy. (I don't know if Marauder is a DD, I haven't used it yet, I assumed it is)D
I agree with much of your post. But for the above part quoted, I do have something to say. As it concerns melee jobs, I think SE wanted to make all the weapons different. They all have different range and AoE, so each wepaon needed to have different progressions.

If you look at the original concepts for the weapons, when wielding an Axe, a player was supposed to swing around and gain strength by standing still. When wielding a lance, a player was supposed to be able to pierce multiple enemies. When wielding a sword and shield, a player was supposed to be able to shield himself and attack from behind a shield etc.

Each weapon plays a different role in battle. So the classes are just elaborations upon the weapons used. So, in this way, the armory system makes sense. It's just that in practice, it somehow stopped making sense.