Yeah because these aggro indicators, exlcamation marks above NPC's heads, and lack of mob behaviour, and deletion of character collision, all of which are features added or removed by the new development team are such improvements to the game.I completely disagree with you once again spuffin... From the Interviews/letters I don't get that they are grabbing so much from XI and bringing it to XIV... In fact even with your job naming statement Yoshi-P isn't changing our current class names but instead making in where we unlock ADVANCED classes that MIGHT be named traditionally(so we can be a more defined role and not all of us seeming the same just different weapons). The other way is kinda like a skill tree where choose our specialization(with not exactly having a "Skill Tree"). Sounds like to me They are solving the issue they they how while still creating a unique experience. Unlike the old team that just put on blind folds and sat at a computer.
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