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  1. #31
    Player
    Raansu's Avatar
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    Mar 2011
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    Ul'dah
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    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Nothing wrong with using features that worked in XI. People don't want XI-2, but ignoring features that worked is just dumb. FFXIV went backwards in the features department. I mean for crying aloud we can't even do a simple search of the servers player lists.
    (0)

  2. #32
    Player
    Ranka's Avatar
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    Mar 2011
    Location
    Gridania
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    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mishakai View Post
    Hmm.. Well, you're right. It's not XI.

    So..

    Why then do we have the same character models as we did in XI?
    Why then do we have some of the same items/reagents as we did in XI?
    Why are alot of the spell names and effects identical to what they were in XI?
    Why is the general art style the same as it was in XI?
    How come I always see chocobos?
    Why does running around outside Gridania feel oddly like Yuhtunga/Yhoator minus the tonberrys?

    I can answer all six... It's Final Fantasy, that's why.

    There are things that just worked in XI. Why recreate them or remove them from the game completely?

    Bringing something like skill chains and magic bursts into XIV doesn't make it any more XI than having a chocobo does. It may however make it more Final Fantasy than it currently is.

    They need to put things into this game, period. I can't think of anybody that doesn't agree with that statement. Now what things those should be, well, that's different. I'd rather they start from the pool of things in XI than other games as far as content. I'd like them to look at games other than XI for things like interface.

    This game is an expansions worth of content shy of having the content most games have upon release.
    Okay, your missing the point completely. I WANT it to be like other final fantasys, chocobos, tonberrys, skill names, everything like that. What I am stating is strickly stuff from FFXI only that people are obsessed in getting here. Now I do not mean we do not need it, but I am saying we do not actually need the EXACT same thing. Example:

    One thing that I would love to see the same as FFXI is the party search function, that had no flaws to me and was the best search function i seen out of any MMO I have played.

    Now Mog houses, I do believe we need a housing of some sort, but we do not need strickly mog houses. This is what I been seeing, we need something like it, but NOT exactly the same.

    Things like skillchains/magic bursts were strickly from FFXI and FFXI only, so it does make it more like that. Now I do agree they need to add more things, but as far as constantly adding the same things EXACTLY as they were, we do not need.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  3. #33
    Player
    Spuffin's Avatar
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    Mar 2011
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    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Ranka View Post
    Be specific? I can see small, common MMORPG concepts, but as far as FFXI I do not see anything they added that is like FFXI. So please be specific, do not just do empty statements, back it up with justifications. Also I misread your previous statement and read it backwords lol, my bad.
    1. Bringing back class unuiqness "we are also looking into introducing class and rank requirements for equipping gear"
    2. Reverting back to old job names
    3. Reverting back the the claiming system with possible copy paste of "Aions" claim system
    4. Side quests have been brought back giving shitty rewards and no exp just like FF11
    5. Auto Attack
    6. "Party Play" as far as lvling. Get ready to look for group and start anticipating some good grind spots.
    7. Obviously /invite <player> will be implemented (little things that made ff11 efficient)
    8.omg notorious monsters! I never heard of those before :O
    9. Possible removal of the fatigue system (more than likely)
    10."Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank" sounds familiar...

    Also what mishaki said >.>

    Why then do we have the same character models as we did in XI?
    Why then do we have some of the same items/reagents as we did in XI?
    Why are alot of the spell names and effects identical to what they were in XI?
    Why is the general art style the same as it was in XI?
    How come I always see chocobos?
    Why does running around outside Gridania feel oddly like Yuhtunga/Yhoator minus the tonberrys?
    (0)
    Last edited by Spuffin; 03-09-2011 at 01:23 PM.

  4. #34
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
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    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    FFXIII played just like FFXII right?

    FFXII played just like FFX right?

    Point is, Final Fantasy games keep certain elements well known in the series, but always try many new things, usually scrapping old battle systems and gameplay mechanics for brand new ones.
    (0)

  5. #35
    Player
    Ranka's Avatar
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    Mar 2011
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    Gridania
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    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Spuffin View Post
    1. Bringing back class unuiqness "we are also looking into introducing class and rank requirements for equipping gear"
    2. Reverting back to old job names
    3. Reverting back the the claiming system with possible copy paste of "Aions" claim system
    4. Side quests have been brought back giving shitty rewards and no exp just like FF11
    5. Auto Attack
    6. "Party Play" as far as lvling. Get ready to look for group and start anticipating some good grind spots.
    7. Obviously /invite <player> will be implemented (little things that made ff11 efficient)
    8.[Bomg notorious monsters!][/B] I never heard of those before :O
    9. Possible removal of the fatigue system (more than likely)
    10."Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank" sounds familiar...
    1. That is in all MMO's lol, that is not actually making it strickly more FFXI.
    2. True, but they have not said 100% if they were gona add it, its still mixed on that.
    3. This is not odd, claiming system between MMO's is generally one of 2 things. 1. individual/party claim only 2. Anyone can hit mob, no offical claim. This does not make it more FFXI like
    4. Every game has Side quests, though I agree they are crappy, this does not make it more FFXI like
    5. If auto attack is added, though lots of MMO's have this to, it would feel more like FFXI with this.
    6. Solo is still fine, doblyn not only thing. Not true at all solo is just as good if you find the correct mobs to grind on.
    7. okay remote invites are always generic for MMO's, also we already have it, /pcmd add Character Name
    8. Most game have NM, but ya, but to me this si one of the things that make sense, special mobs dropping special items, just like other MMOs.
    9. Never any mention of this that I have seen(or at least remember) and even if so, its just normal experience.
    10. Can not say till they make the change, cause it could go in any direction.

    Most of your statements either are in most MMO's or they have not even changed it yet or say they actually will do that specifically. Also things like "black mage" "white mage" uhhh you must not have played other final fantasies, those are generic terms. For the most part your claims are vague and do not hold value until the changes occur if they even do. Was strickly asking things from FFXI, things that FFXI had ONLY not other FF.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  6. #36
    Player
    Spuffin's Avatar
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    Mar 2011
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    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    How can you make a completely new FINAL FANTASY MMO? You just cant. You simply cant make a different MMO other than using the same great aspects that make a good MMO a good MMO only by simply changing the story line, characters, materials exct.

    Just take a good look at FINAL FANTASY 14... one look makes you think immediately of 11... why? Because it's the same damn cover but with better graphics... YES they should have kept a lot of things that made 11 great but also added things that made AION WOW and soon to be TERA great while adding animations and elements used in their previous FINAL FANTASY games.

    What really would have done the trick is if they turned all the weapon skill animations into animations just as fluid and bad ass as the FINAL FANTASY 8 or 10 animations.
    (0)

  7. #37
    Player
    Raxiaz's Avatar
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    Mar 2011
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    112
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    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ranka View Post
    1) Reorganization of Party Search Function.
    -Reason being is due to recent patch on Doblyn lots of people are getting more and more into group grinding. We need to fix this function so it will encourage more group play.
    This this this this this this this and this so many times over THIS! Because finding a group in FFXIV is like rocket science (seriously). The entire menu for parties is clunky and inefficient-feeling to me. SE, if there was one thing I really wanted you to fix right now, it'd be the party menu. Because you screwed me over by dedicating the arrow keys to functions unrelated to the camera. -_-
    (0)

  8. #38
    Player
    Mishakai's Avatar
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    Mar 2011
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    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ranka View Post
    Okay, your missing the point completely. I WANT it to be like other final fantasys, chocobos, tonberrys, skill names, everything like that. What I am stating is strickly stuff from FFXI only that people are obsessed in getting here. Now I do not mean we do not need it, but I am saying we do not actually need the EXACT same thing. Example:

    One thing that I would love to see the same as FFXI is the party search function, that had no flaws to me and was the best search function i seen out of any MMO I have played.

    Now Mog houses, I do believe we need a housing of some sort, but we do not need strickly mog houses. This is what I been seeing, we need something like it, but NOT exactly the same.

    Things like skillchains/magic bursts were strickly from FFXI and FFXI only, so it does make it more like that. Now I do agree they need to add more things, but as far as constantly adding the same things EXACTLY as they were, we do not need.
    Well, as far as battle regiments vs. skill chains. I have yet to perform a successful regiment. So by skill chains, I pretty much mean, get rid of the whole one person queues it, and go back to visual/timing like in XI. It wasn't that hard, I remember getting chains and bursts off all the time. Keep most of the current abilities, maybe add some of the old favs from XI (like Rampage, one of my personal favs), toss in an auto attack where you can select from the basic attacks available for your weapon type so you actually have time to do things like move and chat during a fight and viola!! Well, at least IMO.

    Housing was marketed as Linkshell housing if I recall, so honestly here, I'd like to see SE just follow through. And chocobos were supposed to have a greater purpose in XIV than they did in XO (again my wording might not be 100% what was advertised, but you get the jist). 6 months into release, and we still have nothing but a bird in town with an NPC who says there aren't any birds.

    I'm guessing the hooks are in the game, the modules and what not have yet to be written, I don't know.

    On the bright side, the world isn't interesting enough to warrant needing transportation for the sake of exploration, but getting around for quests sure is a pain if you want to walk, and teleporting just removes immersion for me. I wish they would remove it and aetherites completely now that mp regen is in the game. Following that, now that side quests are in the game, they could just remove leves all together provided they add enough side quest content to keep people busy levelling a class from 1-50. I'd rather do the same 1000 quests 10 times than the same 50 quests 200 times.
    (0)

  9. #39
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Ranka View Post
    1. That is in all MMO's lol, that is not actually making it strickly more FFXI.
    2. True, but they have not said 100% if they were gona add it, its still mixed on that.
    3. This is not odd, claiming system between MMO's is generally one of 2 things. 1. individual/party claim only 2. Anyone can hit mob, no offical claim. This does not make it more FFXI like
    4. Every game has Side quests, though I agree they are crappy, this does not make it more FFXI like
    5. If auto attack is added, though lots of MMO's have this to, it would feel more like FFXI with this.
    6. Solo is still fine, doblyn not only thing. Not true at all solo is just as good if you find the correct mobs to grind on.
    7. okay remote invites are always generic for MMO's, also we already have it, /pcmd add Character Name
    8. Most game have NM, but ya, but to me this si one of the things that make sense, special mobs dropping special items, just like other MMOs.
    9. Never any mention of this that I have seen(or at least remember) and even if so, its just normal experience.
    10. Can not say till they make the change, cause it could go in any direction.

    Most of your statements either are in most MMO's or they have not even changed it yet or say they actually will do that specifically. Also things like "black mage" "white mage" uhhh you must not have played other final fantasies, those are generic terms. For the most part your claims are vague and do not hold value until the changes occur if they even do. Was strickly asking things from FFXI, things that FFXI had ONLY not other FF.

    yes all of those are copy paste not just from 11 but other mmos as well... that is my point. 11 was just as good as every other mmo out there but no other mmo had such a hard core pve aspect. so they have realized that there 14 game has failed and need to revert back to "ff11" meaning "lets just copy paste from every other mmo like we should have but using our final fantasy elements"...
    (0)

  10. #40
    Player
    Spuffin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Raxiaz View Post
    This this this this this this this and this so many times over THIS! Because finding a group in FFXIV is like rocket science (seriously). The entire menu for parties is clunky and inefficient-feeling to me. SE, if there was one thing I really wanted you to fix right now, it'd be the party menu. Because you screwed me over by dedicating the arrow keys to functions unrelated to the camera. -_-

    Cheers b^^b
    (0)

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