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  1. #11
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Ranka View Post
    Be specific? I can see small, common MMORPG concepts, but as far as FFXI I do not see anything they added that is like FFXI. So please be specific, do not just do empty statements, back it up with justifications. Also I misread your previous statement and read it backwords lol, my bad.
    1. Bringing back class unuiqness "we are also looking into introducing class and rank requirements for equipping gear"
    2. Reverting back to old job names
    3. Reverting back the the claiming system with possible copy paste of "Aions" claim system
    4. Side quests have been brought back giving shitty rewards and no exp just like FF11
    5. Auto Attack
    6. "Party Play" as far as lvling. Get ready to look for group and start anticipating some good grind spots.
    7. Obviously /invite <player> will be implemented (little things that made ff11 efficient)
    8.omg notorious monsters! I never heard of those before :O
    9. Possible removal of the fatigue system (more than likely)
    10."Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank" sounds familiar...

    Also what mishaki said >.>

    Why then do we have the same character models as we did in XI?
    Why then do we have some of the same items/reagents as we did in XI?
    Why are alot of the spell names and effects identical to what they were in XI?
    Why is the general art style the same as it was in XI?
    How come I always see chocobos?
    Why does running around outside Gridania feel oddly like Yuhtunga/Yhoator minus the tonberrys?
    (0)
    Last edited by Spuffin; 03-09-2011 at 01:23 PM.

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