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  1. #1
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I posted my ideas for card game several time in other threads. Here we go again, Déjà vu.

    Card vendor Npc #
    - this is npc in every of big cities. This npc can sell basic stack - 5 or 10 cards of "low grade" cards for gil.
    - you can sell cards back to npc vendor for gil
    - you can convert one or more of same type card/s into the craft material
    - you can convert combinations of different cards into material
    - you can challenge npc vendor for card game [ Tutorial ]
    - some card/s or combination of cards can be convert directly to item ( example 8 of these + 2 these = ether, etc.)

    NPC in cities, in small cities (Bazaars)
    - some of npcs could be challengeable to a duel, they can wield low grade or mid grade cards
    - some special npcs could wield high grades cards + rare card, so their skill of card game will be challengable
    (note : You need high grade cards to have a chance to win, chance that npc will use rare card in game will be given by some % or different factor)
    - NPC can take your card/cards away from you. You will lose it.
    (note x% chance, they might use these cards in next duels ?)

    Getting card from enemies
    - basic, common enemis can drop their cards
    (note : x % chance to drop, depends on enemy type )
    - there could be different way to get card from an enemy - job - which can convert dying enemy to card
    (note : this can not be 70 or more % to success however, it cant give card everytime - depends on enemy type )
    - Boss can wield their cards
    (note : x % drop rate )

    PvP
    - you can challenge every player who wields x amount of cards needed for play. Player can accept or refuse.
    - you can lose or win card from the game

    Card Quests
    - an primary idea is something like PvE tournament (FFIX).

    Rules
    - special rules for card game can be set different in regions
    (note : you win or lose 2 up to 5 cards from the game - same as FFVIII, it worked great there)

    No more ideas this time.
    (1)
    Last edited by Synthesis; 07-15-2011 at 05:40 PM. Reason: used Bold tag to improve text

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Synthesis View Post
    I posted my ideas for card game several time in other threads. Here we go again, Déjà vu.

    Card vendor Npc #
    - this is npc in every of big cities. This npc can sell basic stack - 5 or 10 cards of "low grade" cards for gil.
    - you can sell cards back to npc vendor for gil
    - you can convert one or more of same type card/s into the craft material
    - you can convert combinations of different cards into material
    - you can challenge npc vendor for card game [ Tutorial ]
    - some card/s or combination of cards can be convert directly to item ( example 8 of these + 2 these = ether, etc.)

    NPC in cities, in small cities (Bazaars)
    - some of npcs could be challengeable to a duel, they can wield low grade or mid grade cards
    - some special npcs could wield high grades cards + rare card, so their skill of card game will be challengable
    (note : You need high grade cards to have a chance to win, chance that npc will use rare card in game will be given by some % or different factor)
    - NPC can take your card/cards away from you. You will lose it.
    (note x% chance, they might use these cards in next duels ?)

    Getting card from enemies
    - basic, common enemis can drop their cards
    (note : x % chance to drop, depends on enemy type )
    - there could be different way to get card from an enemy - job - which can convert dying enemy to card
    (note : this can not be 70 or more % to success however, it cant give card everytime - depends on enemy type )
    - Boss can wield their cards
    (note : x % drop rate )

    PvP
    - you can challenge every player who wields x amount of cards needed for play. Player can accept or refuse.
    - you can lose or win card from the game

    Card Quests
    - an primary idea is something like PvE tournament (FFIX).

    Rules
    - special rules for card game can be set different in regions
    (note : you win or lose 2 up to 5 cards from the game - same as FFVIII, it worked great there)

    No more ideas this time.
    Awesome, great ideas.


    PS. You might have missed it, but click the hidden button on post #2. I made sure to include your ideas from the other TT thread.
    (0)

  3. #3
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by normalforce View Post
    PS. You might have missed it, but click the hidden button on post #2. I made sure to include your ideas from the other TT thread.
    Really I missed it. But this is v.2 ! Improved ideas :-)
    (1)