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  1. #1
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    Ultimate Tripple Triad "Card game" Thread!

    Good evening considering how many fragmented threads we have this question turn up in I think it's high time we have a single thread devoted to seeing if the developers are interested in adding some sort of "Card game" to FFXIV.

    Please note:
    This thread is not just intended for the card game idea but will remain the main focus of discussion, other ideas for games that exist outside the current game mechanics is ok.

    [SIZE=5]Triple Triad!

    [/SIZE]
    [SIZE=5]One could say it would be a quick way to give the players something to do while not relying on something you would need to change and balance and overtly care for while you are pushing out more important updates.

    Allow players to get a "Starter deck" with some basic cards and then start handing out cards as either drops from the mobs themselves or better yet make them quest rewards because we all know right now a pair of lvl 5 leather trousers really gets everyone excited to do a quest.

    What if each quest had some kind of rare card reward? even the lower ones have nice rare "maybe not powerfull" cards to collect. Give us a reason to do all the quests, rewarding us with something not obtainable any other way is the perfect way to drag us into playing all the content you layed out for us. We will get double the fun the rush of getting a new card and the story that come along with the quest!

    -----------------------

    What do you guys think? Would even something simple like a ported version of Tripple Triad be at least something that we could do in our spare time to take our minds off the current state of the game?

    hell it doesn't have to be TT it could be any sort of collectable game or collectable mission, something for us to collect and be able to show off. Nothing is more cool than saying "Man take a look at this Diabolos card I just got!" Or crushing another player even though he has a vastly superior deck to yours.

    hell even just having items to show off that took time and effort to aquire is a great way to keep players busy. The main point of the post is to come up with ideas that you think would be not only easy to implement, but keep us busy while the game shapes up.

    -----------------

    The goal

    Some may ask: But Jynx! What is the point of all this, collectable cards, ingaging content outside of the games current mechanics, why do this at all!

    It's simple my friend! Adding such a system gives the game more bredth of design, more things to do, more time to work on core game mechanics, last but not least.

    It makes the game, and the world it's based in more
    alive!

    The more we have to explore and do unorthadox things to play this game the better
    . Running around the world collecting cards in the farthest reaches of Mor-dhona or starting your deck as a new player with that funguar card that beats the star marmot cards in your starter deck!

    Collecting high value cards from completing parts of your bestiary "Sorry had to shoehorn that in" gives you that much more reason to kill everything you possibly can and not just "The best SP mobs"

    The end goal is to make the game diverse and fun, imagine waiting for your raid party to gather together because they are late "They are always late!" So the few of you who show up on time bust out your cards and duke it out!


    [SIZE=5]Community Speaks:
    On how they envision the system evolving.

    [/SIZE][/SIZE]

    Quote Originally Posted by Rentahamster View Post
    TRIPLE TRIAD YES PLEASE.

    Just like in FF8 where you can run around and challenge NPCs. Also let me learn "Monster Card" so I can farm cards.

    Let me put an icon above my head that says I want to take on all challengers.

    Let anyone who wants to observe a match in progress.

    Let there be two types of PvP matches just like in online mode in Street Fighter 4: Normal Match: which is like a friendly game, and Ranked Match, which lets people battle for rank points.

    Create a server wide leaderboard to see who is the best card master

    Hold tournaments for cool prizes.

    Let participants of matches bet (items, gil, cards, etc) over the outcome of the match.

    Put in a whole crapload of cards, and watch the OCD playerbase swarm in.

    Keep the rules SIMPLE yet allow for high level play. Triple Triad was good at this. Tetra Master was a clusterfark of confusing hexadecimel letters and numbers.

    This would add in solo content, as well as PvP content at the same time, give people more things to do, and add loads of entertainment value to this game.

    Part of the excitement would be to venture out to the boonies and find NPC who have rare cards and try to beat them.

    100k new subscriptions guaranteed.
    Quote Originally Posted by Rentahamster View Post
    Triple Triad could also be a decent gil sink.

    Have card shops in all 3 cities. Each shop sells starter packs and booster packs that feature NPCs and monsters from that region.

    Starter Pack 1: 5,000 gil - Contains 10 random low level cards, and one random medium level card.

    Booster Pack 1: 50,000 gil - Contains 5 random low to medium-high level cards.

    Booster Pack 2: 150,000 gil - Contains 5 random medium to medium-high level cards, with a chance for 1-2 of them being high level cards.

    The best cards have to be "Monster Carded" from high rank mobs, or won from a high rank NPC, or as tournament prizes.
    Quote Originally Posted by Tezz_Xivectro View Post
    For FF14, I'd like something new. We're long overdue for a new card game in the Final Fantasy series.

    I'd like to see monsters, NPCs & Other Players drop Cards that go into your Card Collection (separate space, so it doesn't take up inventory).
    As with Tetra Master, i would like cards to level up the more we use them, along with elemental/physical properties & weaknesses.

    In the event a player loses to another player, i would like the option to pay them a set amount of Gil (based on the card's rarity they chose) instead of losing that card (If the rules to losing/winning were to work in this manner in the first place).

    The Final Fantasy Fables: Chocobo's Dungeon pop-up card game was also pretty fun.
    http://www.youtube.com/watch?v=4xm-f...eature=related


    If the PS3 launch is a success i could see SE being able to market their own card game (in real life) in the same manner that Blizzard did as well.

    Anyway, please don't forget about this idea Bayohne! Drill it into the dev's heads once they have time for these kinds of issues!
    Quote Originally Posted by Kailok View Post
    I think Triple Triad, as far as I noticed, got the most feedback as far as the mini-games aspect goes. I agree it should be done after all the fixes are done, but I think it'd be a great addition! I loved the system in Final Fantasy 8, it was simple yet complex at the same time, and I think it'd be awesome to be able to farm cards from monsters. I actually had an idea in how you could receive certain cards.

    Kind of like in other games where you get "Titles" for killing a mob a certain amount of times, in FFXIV perhaps you could just receive a certain mob-type's card?

    Example:

    0/100 [Spriggans]
    100/100 [This one type of Coblyn] - You recieve This Coblyn's Card
    34/100 [Another type of Coblyn]
    12/100 [Peist]
    100/100 [Foot-soldiers] - You receive the Footsoldier card.

    And for really really difficult monsters, you would have to kill them 10 times instead of 100, but 10 is still enough for it to be difficult to get!

    For anyone who doesn't know, this is what Triple Triad was like:
    http://www.qj.net/psp/homebrew-games...d-for-psp.html

    Think for a game like FFXIV, where the Leves look like cards, the devs could certainly get pretty creative with the monster cards you recieve.

    [SIZE=5]
    Original discussion of tripple triad:
    [/SIZE]http://forum.square-enix.com/ffxiv/t...=tripple+triad
    (21)
    Last edited by Jynx; 07-15-2011 at 12:10 PM. Reason: Adding community stuff.

  2. #2
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    [SIZE=6]Community speaks "Continued"[/SIZE]

    Quote Originally Posted by normalforce View Post
    More ideas to keep things interesting...

    Tournaments!

    Official:
    Official, city-state sanctioned tournaments occur every 8 (or 6) days — so every week it starts on a new day. The tournament also rotates between Gridania, Limsa and Ul'dah.

    Each tournament has one main match and various smaller matches. The matches have different rules which could vary from your old favorites from TT or even something as simple as an Ul'dah tournament requiring each player to have a Thanalan Regional card in their playing deck. Matches would have preferred rank ranges: 1-10, 11-30, 31-50.

    Entry requires a modest entrance fee — IOUs not excepted — and the prizes involve a piece of the pot, cards, items or tournament points.



    Unofficial:
    Unofficial tournaments don't occur as often (twice a month) and their location is subject to change. Varying from a back alley in one of the cities to some out of the way place out in Eorzea. But the potential rewards make up for the inconvenience.

    One of the NPCs in the Pugilist guild knows the location of the next tournament and the secret to getting in, but information is never free...

    Once you finagle Tiny's Triple Triad Tournament NPC linkpearl out of him, every week it'll flash and lets you know where the tournament is being held and any other pertinent facts.
    Quote Originally Posted by Synthesis View Post
    Here are few ideas to add to yours : (card vendor npc) - all actions below are interaction with npc.

    - card can be sold at card vendor npc for gil
    - combination of cards (or more of same card) can be exchanged for crafting material (no gear! but material)
    - some type of cards can be transfer into shards or crystal
    - card vendor npc sells basic lvl 1-10 cards for gil

    Play with npc
    - you could be able to play with some npcs in around the world or in the cities
    - some of them would have expensive cards, but hard to get. Skilled players.

    Game win
    - you can take up one card from the enemy

    Game lose
    - enemy takes your card

    Another
    - there is tournament held in any of big cities, where special rules will be implented
    (example with lose you lose more than one card, etc.) players can interact here.

    Interaction
    - you can play with any other player, you can lose or get card

    methods to get a card
    - monster drop
    - nm drop
    - play with npc
    - buy basic cards at npc card vendor
    - via gathering (but this sounds weird and I dont like it personally - only if % was really low)
    - leve reward
    - quest reward
    Quote Originally Posted by normalforce View Post
    I blame you all for getting Triple Triad stuck in my head. And I blame the late hour for this...

    * Triple Triad - it's a new, non-combative class! Equip a deck of cards and you're ready to play. Similar to how it worked in FF8 with the four numbers in the upper left hand corner (ranks) depicting the card's strength. 1 is the lowest strength while A is the highest. (A comes right after 9).

    Sample card:
    -------
    | 4 6 |
    |-----|
    | 7 5 |
    -------


    * At the start of a match, you pick 5 cards from your deck to use in the match and your opponent picks 5 cards from his deck. You can't see what cards your opponent has chosen and vice versa.

    * All cards have an optimal rank; using one too far above your level reduces the effectiveness of the card. (The ranks decrease depending on the level difference; lower numbers do not decrease as much as higher numbers.)

    Cards are split between the following types:
    - Regional cards (landmarks, cities, camps, etc.)
    - Monster cards
    - Harvesting Cards
    - Crafting Cards
    - whatever else

    1) Regional cards are stronger if played in that region. You get a chance to win these cards from guards in the various regions/camps.

    2) Monster cards can be either bought from a vendor (like starter packs -- your basic, most common cards), earned by killing monster (random, uncommon drop) or through various quests. Getting a monster card is only half of the fun though! Switch to a combat class and kill monsters whose card you hold to imbue their essence into that card, making it slightly stronger. Kill enough monsters and maybe something special will happen to your card! o.O

    Don't forget, certain monsters intimidate others. Always try to play a stronger monster against a weaker one.

    All cards have a starting level and a maximum level. A weak Coblyn card would never reach A rank (the highest strength) from killing thousands of Coblyns, but its status can be improve. (One or two of the ranks will randomly increase by one after imbued enough.) Cards are powered up by various tasks. Monster cards by killing monster, crafting cards by crafting, regional cards by completing leves in that region, etc.

    Cards either have no element associated with them, a single element or multiple ones allowing for another level of interaction between the cards. Always play a stronger element against a weaker one.

    Every five Triple Triad levels or so you get an ability that you can equip with a combat class that improves the rate of imbuing for certain monster types (seedkin, cloudkin, etc.) or increases the drop rate based on of a monster type. Crafters and Harvesters can trade in Guild Mark points for similar abilities.


    To gain class experience you play, play, play! With other players and NPCs. Plenty of bored guards standing around with not much else to do. Maybe players too... hmmmm. Games can be played for just fun, money or ::gasp:: each other's cards.

    And like any other class, every few levels gets you new skills. Oh boy! Off the top of my head:

    • Well-rounded -- A temporary boost to the lowest value of the card about to be played while slightly reducing the highest rank on the card. Effect lasts one to two turns.

    • Tipsy - Temporarily turn the rank of a card on its side, rotating every value to the right by one. Effect lasts one to two turns.

    • Null and Void - Temporarily remove all the elements from a card.

    • No More Secrets - All cards are uncovered, yours and your opponents.


    Be careful when playing higher level players. They're tricky! Want to steal all your cards.

    Eh... that's all I've got for now. Enjoy!

    Includes a long well thought out post of the Card game being a Job as well.
    Quote Originally Posted by Raistlin View Post
    i posted my ideas HERE
    (7)
    Last edited by Jynx; 07-23-2011 at 03:32 AM.

  3. #3
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    You couldn't have just put it in the other thread discussing this already?

    Let me link it for you:
    http://forum.square-enix.com/ffxiv/t...Do-you-like-it
    (0)
    Last edited by DoctorMog; 07-15-2011 at 03:56 AM.

  4. #4
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    Quote Originally Posted by DoctorMog View Post
    You couldn't have just put it in the other thread discussing this already?

    Let me link it for you:
    http://forum.square-enix.com/ffxiv/t...Do-you-like-it
    No I could not, I don't have control over the OP of that thread and considering they have vanished from the forums being able to agregate info on the first post is nice to be able to do.

    You can also note I allready have that exact thread linked.
    (4)
    Last edited by Jynx; 07-15-2011 at 04:23 AM.

  5. #5
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    Also as others pointed out that thread wasn't solely for discussion of card games, it had a more vague intention. This is solely about mini-games including card games like Tetra Master to added to FFXIV. I fully support this idea and it definitely needs community rep love!

    Though the font in the OP is a bit small, any chance of fixing that?
    (5)
    Last edited by Arcell; 07-15-2011 at 04:21 AM.

  6. #6
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    I'll throw my vote behind this idea! Especially if SE can find a way to tie Triple Triad into having a larger influence in the world. Like a conquest-like system from FFXI, but instead of just fighting monsters or turning in armor to increase influence in a region, playing Triple Triad will also help.

    PS. Triple is spelled with one 'p'.
    (3)

  7. #7
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    Bler and of course these forums wont let you rename a blasted thread! blast my fidgity fingers pressing P twice haha.

    *edit*
    All the font should be default size besides what I have enlarged...at least on my screen.
    (0)

  8. #8
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    Using the Reply with Quote button I can see a lot of size changes to the font in the OP. A lot of them are [SIZE=1] which makes it really tiny at least on my end.

    Edit: And it's fixed now, thanks.
    (0)
    Last edited by Arcell; 07-15-2011 at 04:40 AM.

  9. #9
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    Bump and thoughts:

    Adding mini-games, especially card games, to FFXIV would be a fantastic idea. Aside from development time there are no drawbacks to adding such systems. Adding mini-games and the like is another distraction for players, just something else for them to do in FFXIV which is never a bad thing.

    Card games especially have hundreds of hours of gameplay value if done right. Between collecting the cards, building decks, perfecting decks and of course playing with others casually or in tournaments there is a ridiculous amount of gameplay value here. Buying cards could be a gilsink, collecting cards through other means like defeating monsters, completing quests or participating in events gives players something to do. Again outside of the actual development time there are no drawbacks to adding such a game.
    (2)

  10. #10
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    I like the irony of there being too many fragmented threads on the concept of a card game so a person decides to make yet another thread with the idea "this one's the real one".

    But I digress.

    Either way there's a lot of good ideas but some conflict with others. I'd like to see things like a card album, being able to challenge NPCs, receive random card drops from enemies and even rarer ones from NMs, could get cards from quests, and maybe a little tournament spot in Ul'dah or something.

    There's a problem when it comes to the penalty of losing like in other card games in FF. Generally if you lose, you lose a card or two. A sore loser in this case might just disconnect from the game before they lose and prevent the winner from taking their card. To counter that if you dc you automatically lose a card anyway; however, problem with that is that some people have unstable connections and you never know when someone will disconnect. Therefore, none of those solutions will work.
    (3)

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