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    Ultimate Tripple Triad "Card game" Thread!

    Good evening considering how many fragmented threads we have this question turn up in I think it's high time we have a single thread devoted to seeing if the developers are interested in adding some sort of "Card game" to FFXIV.

    Please note:
    This thread is not just intended for the card game idea but will remain the main focus of discussion, other ideas for games that exist outside the current game mechanics is ok.

    [SIZE=5]Triple Triad!

    [/SIZE]
    [SIZE=5]One could say it would be a quick way to give the players something to do while not relying on something you would need to change and balance and overtly care for while you are pushing out more important updates.

    Allow players to get a "Starter deck" with some basic cards and then start handing out cards as either drops from the mobs themselves or better yet make them quest rewards because we all know right now a pair of lvl 5 leather trousers really gets everyone excited to do a quest.

    What if each quest had some kind of rare card reward? even the lower ones have nice rare "maybe not powerfull" cards to collect. Give us a reason to do all the quests, rewarding us with something not obtainable any other way is the perfect way to drag us into playing all the content you layed out for us. We will get double the fun the rush of getting a new card and the story that come along with the quest!

    -----------------------

    What do you guys think? Would even something simple like a ported version of Tripple Triad be at least something that we could do in our spare time to take our minds off the current state of the game?

    hell it doesn't have to be TT it could be any sort of collectable game or collectable mission, something for us to collect and be able to show off. Nothing is more cool than saying "Man take a look at this Diabolos card I just got!" Or crushing another player even though he has a vastly superior deck to yours.

    hell even just having items to show off that took time and effort to aquire is a great way to keep players busy. The main point of the post is to come up with ideas that you think would be not only easy to implement, but keep us busy while the game shapes up.

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    The goal

    Some may ask: But Jynx! What is the point of all this, collectable cards, ingaging content outside of the games current mechanics, why do this at all!

    It's simple my friend! Adding such a system gives the game more bredth of design, more things to do, more time to work on core game mechanics, last but not least.

    It makes the game, and the world it's based in more
    alive!

    The more we have to explore and do unorthadox things to play this game the better
    . Running around the world collecting cards in the farthest reaches of Mor-dhona or starting your deck as a new player with that funguar card that beats the star marmot cards in your starter deck!

    Collecting high value cards from completing parts of your bestiary "Sorry had to shoehorn that in" gives you that much more reason to kill everything you possibly can and not just "The best SP mobs"

    The end goal is to make the game diverse and fun, imagine waiting for your raid party to gather together because they are late "They are always late!" So the few of you who show up on time bust out your cards and duke it out!


    [SIZE=5]Community Speaks:
    On how they envision the system evolving.

    [/SIZE][/SIZE]

    Quote Originally Posted by Rentahamster View Post
    TRIPLE TRIAD YES PLEASE.

    Just like in FF8 where you can run around and challenge NPCs. Also let me learn "Monster Card" so I can farm cards.

    Let me put an icon above my head that says I want to take on all challengers.

    Let anyone who wants to observe a match in progress.

    Let there be two types of PvP matches just like in online mode in Street Fighter 4: Normal Match: which is like a friendly game, and Ranked Match, which lets people battle for rank points.

    Create a server wide leaderboard to see who is the best card master

    Hold tournaments for cool prizes.

    Let participants of matches bet (items, gil, cards, etc) over the outcome of the match.

    Put in a whole crapload of cards, and watch the OCD playerbase swarm in.

    Keep the rules SIMPLE yet allow for high level play. Triple Triad was good at this. Tetra Master was a clusterfark of confusing hexadecimel letters and numbers.

    This would add in solo content, as well as PvP content at the same time, give people more things to do, and add loads of entertainment value to this game.

    Part of the excitement would be to venture out to the boonies and find NPC who have rare cards and try to beat them.

    100k new subscriptions guaranteed.
    Quote Originally Posted by Rentahamster View Post
    Triple Triad could also be a decent gil sink.

    Have card shops in all 3 cities. Each shop sells starter packs and booster packs that feature NPCs and monsters from that region.

    Starter Pack 1: 5,000 gil - Contains 10 random low level cards, and one random medium level card.

    Booster Pack 1: 50,000 gil - Contains 5 random low to medium-high level cards.

    Booster Pack 2: 150,000 gil - Contains 5 random medium to medium-high level cards, with a chance for 1-2 of them being high level cards.

    The best cards have to be "Monster Carded" from high rank mobs, or won from a high rank NPC, or as tournament prizes.
    Quote Originally Posted by Tezz_Xivectro View Post
    For FF14, I'd like something new. We're long overdue for a new card game in the Final Fantasy series.

    I'd like to see monsters, NPCs & Other Players drop Cards that go into your Card Collection (separate space, so it doesn't take up inventory).
    As with Tetra Master, i would like cards to level up the more we use them, along with elemental/physical properties & weaknesses.

    In the event a player loses to another player, i would like the option to pay them a set amount of Gil (based on the card's rarity they chose) instead of losing that card (If the rules to losing/winning were to work in this manner in the first place).

    The Final Fantasy Fables: Chocobo's Dungeon pop-up card game was also pretty fun.
    http://www.youtube.com/watch?v=4xm-f...eature=related


    If the PS3 launch is a success i could see SE being able to market their own card game (in real life) in the same manner that Blizzard did as well.

    Anyway, please don't forget about this idea Bayohne! Drill it into the dev's heads once they have time for these kinds of issues!
    Quote Originally Posted by Kailok View Post
    I think Triple Triad, as far as I noticed, got the most feedback as far as the mini-games aspect goes. I agree it should be done after all the fixes are done, but I think it'd be a great addition! I loved the system in Final Fantasy 8, it was simple yet complex at the same time, and I think it'd be awesome to be able to farm cards from monsters. I actually had an idea in how you could receive certain cards.

    Kind of like in other games where you get "Titles" for killing a mob a certain amount of times, in FFXIV perhaps you could just receive a certain mob-type's card?

    Example:

    0/100 [Spriggans]
    100/100 [This one type of Coblyn] - You recieve This Coblyn's Card
    34/100 [Another type of Coblyn]
    12/100 [Peist]
    100/100 [Foot-soldiers] - You receive the Footsoldier card.

    And for really really difficult monsters, you would have to kill them 10 times instead of 100, but 10 is still enough for it to be difficult to get!

    For anyone who doesn't know, this is what Triple Triad was like:
    http://www.qj.net/psp/homebrew-games...d-for-psp.html

    Think for a game like FFXIV, where the Leves look like cards, the devs could certainly get pretty creative with the monster cards you recieve.

    [SIZE=5]
    Original discussion of tripple triad:
    [/SIZE]http://forum.square-enix.com/ffxiv/t...=tripple+triad
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    Last edited by Jynx; 07-15-2011 at 12:10 PM. Reason: Adding community stuff.