Good evening considering how many fragmented threads we have this question turn up in I think it's high time we have a single thread devoted to seeing if the developers are interested in adding some sort of "Card game" to FFXIV.
Please note:This thread is not just intended for the card game idea but will remain the main focus of discussion, other ideas for games that exist outside the current game mechanics is ok.
[SIZE=5]Triple Triad!
[/SIZE][SIZE=5]One could say it would be a quick way to give the players something to do while not relying on something you would need to change and balance and overtly care for while you are pushing out more important updates.
Allow players to get a "Starter deck" with some basic cards and then start handing out cards as either drops from the mobs themselves or better yet make them quest rewards because we all know right now a pair of lvl 5 leather trousers really gets everyone excited to do a quest.
What if each quest had some kind of rare card reward? even the lower ones have nice rare "maybe not powerfull" cards to collect. Give us a reason to do all the quests, rewarding us with something not obtainable any other way is the perfect way to drag us into playing all the content you layed out for us. We will get double the fun the rush of getting a new card and the story that come along with the quest!
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What do you guys think? Would even something simple like a ported version of Tripple Triad be at least something that we could do in our spare time to take our minds off the current state of the game?
hell it doesn't have to be TT it could be any sort of collectable game or collectable mission, something for us to collect and be able to show off. Nothing is more cool than saying "Man take a look at this Diabolos card I just got!" Or crushing another player even though he has a vastly superior deck to yours.
hell even just having items to show off that took time and effort to aquire is a great way to keep players busy. The main point of the post is to come up with ideas that you think would be not only easy to implement, but keep us busy while the game shapes up.
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The goal
Some may ask: But Jynx! What is the point of all this, collectable cards, ingaging content outside of the games current mechanics, why do this at all!
It's simple my friend! Adding such a system gives the game more bredth of design, more things to do, more time to work on core game mechanics, last but not least.
It makes the game, and the world it's based in more alive!
The more we have to explore and do unorthadox things to play this game the better . Running around the world collecting cards in the farthest reaches of Mor-dhona or starting your deck as a new player with that funguar card that beats the star marmot cards in your starter deck!
Collecting high value cards from completing parts of your bestiary "Sorry had to shoehorn that in" gives you that much more reason to kill everything you possibly can and not just "The best SP mobs"
The end goal is to make the game diverse and fun, imagine waiting for your raid party to gather together because they are late "They are always late!" So the few of you who show up on time bust out your cards and duke it out!
[SIZE=5]Community Speaks: On how they envision the system evolving.
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Original discussion of tripple triad: [/SIZE]http://forum.square-enix.com/ffxiv/t...=tripple+triad