Like I said it's something that would put the game a step up from where it currently is.
Like I said it's something that would put the game a step up from where it currently is.

I would definitely enjoy a good card game implemented. I never did get into Tetra Master, because I didn't quite understand it even at the age of 15 when I actually played FFXI. T_T And now 6 years later I think I have the brain for it ... lol. And after all this talk I feel like playing that old Yu-Gi-Oh! game for PS1 ...
Added spoiler tags to the community speaks section so it's only large when you pop it open.


i know we all hate to talk about wow here, but what about somthing similar to "Arenas" where u can play vs other people earning or losing points (not cards) then is not too painful if u disconnect.


The kind of card game they should achieve.
Lord of Vermilion
Hah looking at those cards they have a few FFXI and XIV references. I seen a dynamis lord card and a spriggan card.
I posted my ideas for card game several time in other threads. Here we go again, Déjà vu.
Card vendor Npc #
- this is npc in every of big cities. This npc can sell basic stack - 5 or 10 cards of "low grade" cards for gil.
- you can sell cards back to npc vendor for gil
- you can convert one or more of same type card/s into the craft material
- you can convert combinations of different cards into material
- you can challenge npc vendor for card game [ Tutorial ]
- some card/s or combination of cards can be convert directly to item ( example 8 of these + 2 these = ether, etc.)
NPC in cities, in small cities (Bazaars)
- some of npcs could be challengeable to a duel, they can wield low grade or mid grade cards
- some special npcs could wield high grades cards + rare card, so their skill of card game will be challengable
(note : You need high grade cards to have a chance to win, chance that npc will use rare card in game will be given by some % or different factor)
- NPC can take your card/cards away from you. You will lose it.
(note x% chance, they might use these cards in next duels ?)
Getting card from enemies
- basic, common enemis can drop their cards
(note : x % chance to drop, depends on enemy type )
- there could be different way to get card from an enemy - job - which can convert dying enemy to card
(note : this can not be 70 or more % to success however, it cant give card everytime - depends on enemy type )
- Boss can wield their cards
(note : x % drop rate )
PvP
- you can challenge every player who wields x amount of cards needed for play. Player can accept or refuse.
- you can lose or win card from the game
Card Quests
- an primary idea is something like PvE tournament (FFIX).
Rules
- special rules for card game can be set different in regions
(note : you win or lose 2 up to 5 cards from the game - same as FFVIII, it worked great there)
No more ideas this time.
Last edited by Synthesis; 07-15-2011 at 05:40 PM. Reason: used Bold tag to improve text



Awesome, great ideas.I posted my ideas for card game several time in other threads. Here we go again, Déjà vu.
Card vendor Npc #
- this is npc in every of big cities. This npc can sell basic stack - 5 or 10 cards of "low grade" cards for gil.
- you can sell cards back to npc vendor for gil
- you can convert one or more of same type card/s into the craft material
- you can convert combinations of different cards into material
- you can challenge npc vendor for card game [ Tutorial ]
- some card/s or combination of cards can be convert directly to item ( example 8 of these + 2 these = ether, etc.)
NPC in cities, in small cities (Bazaars)
- some of npcs could be challengeable to a duel, they can wield low grade or mid grade cards
- some special npcs could wield high grades cards + rare card, so their skill of card game will be challengable
(note : You need high grade cards to have a chance to win, chance that npc will use rare card in game will be given by some % or different factor)
- NPC can take your card/cards away from you. You will lose it.
(note x% chance, they might use these cards in next duels ?)
Getting card from enemies
- basic, common enemis can drop their cards
(note : x % chance to drop, depends on enemy type )
- there could be different way to get card from an enemy - job - which can convert dying enemy to card
(note : this can not be 70 or more % to success however, it cant give card everytime - depends on enemy type )
- Boss can wield their cards
(note : x % drop rate )
PvP
- you can challenge every player who wields x amount of cards needed for play. Player can accept or refuse.
- you can lose or win card from the game
Card Quests
- an primary idea is something like PvE tournament (FFIX).
Rules
- special rules for card game can be set different in regions
(note : you win or lose 2 up to 5 cards from the game - same as FFVIII, it worked great there)
No more ideas this time.
PS. You might have missed it, but click the hidden button on post #2. I made sure to include your ideas from the other TT thread.![]()


Well i was a super fanatic player of cards in FFVIII i wouldnt stop until i had beaten all of them and got all cards! That game was so addicting! I miss those days really!
If they implement something like that, i dont care how will be, i just want to be addciting and play with a lot of people around the world![]()
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