Quote Originally Posted by Raenryong View Post
NMs are fun, but without any kind of claim system or zerg limitation, they are just mindless zerg content. It's a difficult thing to fix.
Well no claim system is what the community wanted. I believe if there are enough NM spread out then it wouldn't be like Odin or Behemoth. Also they make the NM's with actually tactics like Shanotto or Trails it would cut down the mindless zerg.
Quote Originally Posted by haseo0730 View Post
The very long and rare spawn timer is the real problem with those FATE NMs. People don't want to miss out on this opportunity to fight Odin or Behemoth, thus overloading the server. If this crappy spawn timer goes away and 1.0 normal respawn timer replaces it (including the additional 4-5 NMs being implemented back in the game and spread out to their respective zones), then the problem with overloading will be solved in an instant. The worst heavy load you'll have will be equal to those during the beast tribe area after the reset
The key issue with those two is only one is up at a time so the entire server runs to it. I think starting with 20 NM, not displaying FATE on over world map, and spawn times from 4-18 hours would help this problem.
Quote Originally Posted by Gilraen View Post
You do know that there are already NM Fates of several, if not all, of the 1.0 NMs. I've fought some of these NM Fates in chasing atma (haven't gotten any... T,T ). So you want more NM Fates? I think we have enough as is, if not too many. Fates don't feel all that special, more would cheapen them even more, if that makes sense.
FATEs feel cheap because they aren't rare. Making them rare by spawn timer would make them feel unique.