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  1. #1
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Isn't it Svara, Cyclops, Cancer, Gorgimera, and some more are already NMs?
    (3)
    IGN: Yvaine Isaulde
    World: Tonberry

  2. #2
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thorauku View Post
    Isn't it Svara, Cyclops, Cancer, Gorgimera, and some more are already NMs?
    From my understanding, all monsters bearing a unique name involved in any FATE with the 'boss head' icon is a Notorious Monster.
    (5)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
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  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Raenryong View Post
    NMs are fun, but without any kind of claim system or zerg limitation, they are just mindless zerg content. It's a difficult thing to fix.
    Well no claim system is what the community wanted. I believe if there are enough NM spread out then it wouldn't be like Odin or Behemoth. Also they make the NM's with actually tactics like Shanotto or Trails it would cut down the mindless zerg.
    Quote Originally Posted by haseo0730 View Post
    The very long and rare spawn timer is the real problem with those FATE NMs. People don't want to miss out on this opportunity to fight Odin or Behemoth, thus overloading the server. If this crappy spawn timer goes away and 1.0 normal respawn timer replaces it (including the additional 4-5 NMs being implemented back in the game and spread out to their respective zones), then the problem with overloading will be solved in an instant. The worst heavy load you'll have will be equal to those during the beast tribe area after the reset
    The key issue with those two is only one is up at a time so the entire server runs to it. I think starting with 20 NM, not displaying FATE on over world map, and spawn times from 4-18 hours would help this problem.
    Quote Originally Posted by Gilraen View Post
    You do know that there are already NM Fates of several, if not all, of the 1.0 NMs. I've fought some of these NM Fates in chasing atma (haven't gotten any... T,T ). So you want more NM Fates? I think we have enough as is, if not too many. Fates don't feel all that special, more would cheapen them even more, if that makes sense.
    FATEs feel cheap because they aren't rare. Making them rare by spawn timer would make them feel unique.
    (0)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    double post ><
    (0)

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