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  1. #1
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70

    Any plans for Skillchains?

    This is one of the topics i havent seen for a long time now.

    I'd like to know what the Dev team is planning to do with this, and if it will
    have the same "unique" simmilarities to FFXI's skillchain system.
    (wich imo was working nicely)

    The current Battle Regimen...well it plain sucked imo, sorry but thats how it is.
    (18)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    173
    I agree that the BR system is just plain awful :X
    (9)

    I'm not a troll I'm just the voice of truth :P

  3. #3
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Down with battle regiment and up with the skillchains. I don't usually like ideas that bring back stuff from XI, but I'll make an exception in this case. The BR just isn't working as intended and there's has to be something wrong if most people don't know it's there or exactly how it works. It should be used all the time, and I never see it, then again I don't play nearly as much as I'd like to, but still those days when I've partied all day, never seen it in action. :/
    (5)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    They did say in a interview they are working on a combo system where you can do it solo, pretty sure this can also be applied to the party combo (skillchain like FFXI) I don't even use the battle regimen after trying couple times... is it even worth it?
    (0)

  5. #5
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I've used it quite a bit, and from what I understand there is a damage bonus applied to additional attacks added to the BR. It only really seems to be worth it if everyone is coordinated and the BR is joined up to and executed right away. Otherwise you stand around doing nothing, unable to even heal yourself, while you're waiting for everyone else to get in.

    Oh yeah, and I prefer the skill chain system. I wish they'd implement that in this game.
    (2)

  6. #6
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reinheart View Post
    They did say in a interview they are working on a combo system where you can do it solo, pretty sure this can also be applied to the party combo (skillchain like FFXI) I don't even use the battle regimen after trying couple times... is it even worth it?
    And that's why people still think SC is better than BR >.> go play the game before asking for changes.

    However, how can you do a combo in solo? o.O that sounds odd.
    (1)

  7. #7
    Player
    Join Date
    Jun 2011
    Posts
    710
    The BR concept is ... ugh... really retarded. It belongs in a turn based game, not a real-time MMO.

    SE mentioned they are working on a combo system, so perhaps that will tie in with multiplayer gameplay.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    SC belongs to slow paced battle. nobody used it post-ToAU when everyone melee burns.
    (1)

  9. #9
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Battle Regimens could work, but they need to be redone almost completely. Having to enter a new combat mode, queue up attacks properly, confirm the right order, and then LEAVE the combat mode makes for very awkward and slow execution.

    If anything, I would like to see something like the following done:

    - Two combat modes, Battle Regimen mode and Skill Chain mode. When you enter combat, your last mode is picked automatically. Switching between the two should be instant and done with a keyboard or controller shortcut. There should be no other delay or penalty for entering one mode vs the other.
    - Combatants in Skill Chain mode will create skillchains for additional physical/elemental damage automatically after using TP skills, and can magic burst with spells on skill chains. Same as FFXI. Can self-chain.
    - Combatants in Battle Regimen mode will create status effects on monsters automatically after using any skills in rapid succession. No confirmation needed. No penalties. Nada. Can self-chain.

    This way there's a choice for having your combos either do more damage, or give status effects.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    The major downside about BR is that you need to queue actions from all the pt. Why not keep the basics of the system and make it more free like skillchains were? Incapacitation is a cool idea, they may complexify it with damage bonuses, additional debuffs or elemental stuff, IMO it just needs to be activated more freely through the pace of battle.

    I guess it was initially planned to be an easier alternative to SC but it does not seem it turned out that way.
    (0)

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