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  1. #1
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70

    Any plans for Skillchains?

    This is one of the topics i havent seen for a long time now.

    I'd like to know what the Dev team is planning to do with this, and if it will
    have the same "unique" simmilarities to FFXI's skillchain system.
    (wich imo was working nicely)

    The current Battle Regimen...well it plain sucked imo, sorry but thats how it is.
    (18)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    173
    I agree that the BR system is just plain awful :X
    (9)

    I'm not a troll I'm just the voice of truth :P

  3. #3
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Down with battle regiment and up with the skillchains. I don't usually like ideas that bring back stuff from XI, but I'll make an exception in this case. The BR just isn't working as intended and there's has to be something wrong if most people don't know it's there or exactly how it works. It should be used all the time, and I never see it, then again I don't play nearly as much as I'd like to, but still those days when I've partied all day, never seen it in action. :/
    (5)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    They did say in a interview they are working on a combo system where you can do it solo, pretty sure this can also be applied to the party combo (skillchain like FFXI) I don't even use the battle regimen after trying couple times... is it even worth it?
    (0)

  5. #5
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Reinheart View Post
    They did say in a interview they are working on a combo system where you can do it solo, pretty sure this can also be applied to the party combo (skillchain like FFXI) I don't even use the battle regimen after trying couple times... is it even worth it?
    And that's why people still think SC is better than BR >.> go play the game before asking for changes.

    However, how can you do a combo in solo? o.O that sounds odd.
    (1)

  6. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Alcide View Post
    And that's why people still think SC is better than BR >.> go play the game before asking for changes.

    However, how can you do a combo in solo? o.O that sounds odd.
    Sorry but I play duo with my wife mainly and we tried battle regimen many times in the past and with that stupid queue system where you can't do shit while waiting for other (my wife) to choose the action and I'm getting hit and we don't even really see what happened. I read up on it in the past where doing different combination adds effect to the mobs but I haven't really seen much difference with or without it; reason why I am asking is it even worth it? And I have been playing since alpha, c/o beta (solo mostly) and started playing on CE edition with wife.

    Solo Combo stuff was mentioned in this interview: http://forum.square-enix.com/ffxiv/t...mbo#post199281
    (1)

  7. #7
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I've used it quite a bit, and from what I understand there is a damage bonus applied to additional attacks added to the BR. It only really seems to be worth it if everyone is coordinated and the BR is joined up to and executed right away. Otherwise you stand around doing nothing, unable to even heal yourself, while you're waiting for everyone else to get in.

    Oh yeah, and I prefer the skill chain system. I wish they'd implement that in this game.
    (2)

  8. #8
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jaide View Post
    I've used it quite a bit, and from what I understand there is a damage bonus applied to additional attacks added to the BR. It only really seems to be worth it if everyone is coordinated and the BR is joined up to and executed right away. Otherwise you stand around doing nothing, unable to even heal yourself, while you're waiting for everyone else to get in.

    Oh yeah, and I prefer the skill chain system. I wish they'd implement that in this game.
    Actually it's a bit more elaborate than that.

    There are different type of BR depending on the skill combination: physical def down, magical def down, TP generation down, boost class affinity and boost damage. Note that if you put the skills in a certain order you can add more than one debuff on the mob with a single BR.

    Also there are some rules on the boost damage BR:
    1- in order to get the max boost you can't put two skills of the same class next to each other: Moonrise>Punture>Moonrise daes A LOT more damage than Moonrise>Moonrise>Puncture.
    2- If you change type of BR in the middle of the queue the damage boost stops: Moonrise>Puncture>Pummel>Moonrise the boost stops at Puncture, because the BR is boost damage typ at Moonrise>Punture and TP down type at Pummel>Moonrise.
    Moonrise>Puncure>Moonrise>Twisting Vice(performed by an archer) the boost stops at Puncture, because Moonrise>Twisting done by an archer turn the BR into a class affinity type.
    3- if you have good timing and good communication (aka voice chat) you can join the BR even if you don't queue you're skill: when the BR is released there's a short window where every skill performed is boosted. This means that the healer can join the BR by throwing a nuke at the right time and also that those opening the BR can throw in another WS at the end doing really massive damage (usually it's lancers or archers since they can build TP quite quickly)

    I don't think the BR system is perfect, it has many flaws, being unintuitive, definitely not casual friendly and quite bland talking about the different types of debuffs, but I think it is much more interesting than the SC system, I'd rather seeing it improved into a combo system rather than going back to FFXI. It has much more potential and is much more versatile than the SC system.
    (2)

  9. #9
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Alcide View Post
    Actually it's a bit more elaborate than that.

    There are different type of BR depending on the skill combination: physical def down, magical def down, TP generation down, boost class affinity and boost damage. Note that if you put the skills in a certain order you can add more than one debuff on the mob with a single BR.

    Also there are some rules on the boost damage BR:
    1- in order to get the max boost you can't put two skills of the same class next to each other: Moonrise>Punture>Moonrise daes A LOT more damage than Moonrise>Moonrise>Puncture.
    2- If you change type of BR in the middle of the queue the damage boost stops: Moonrise>Puncture>Pummel>Moonrise the boost stops at Puncture, because the BR is boost damage typ at Moonrise>Punture and TP down type at Pummel>Moonrise.
    Moonrise>Puncure>Moonrise>Twisting Vice(performed by an archer) the boost stops at Puncture, because Moonrise>Twisting done by an archer turn the BR into a class affinity type.
    3- if you have good timing and good communication (aka voice chat) you can join the BR even if you don't queue you're skill: when the BR is released there's a short window where every skill performed is boosted. This means that the healer can join the BR by throwing a nuke at the right time and also that those opening the BR can throw in another WS at the end doing really massive damage (usually it's lancers or archers since they can build TP quite quickly)

    I don't think the BR system is perfect, it has many flaws, being unintuitive, definitely not casual friendly and quite bland talking about the different types of debuffs, but I think it is much more interesting than the SC system, I'd rather seeing it improved into a combo system rather than going back to FFXI. It has much more potential and is much more versatile than the SC system.
    Thanks for all the information Alcide. I don't know that I would have ever caught all these rules and nuances by just trying out BR's in the game.

    What I liked about the skill chain system was that I could choose to set up a chain myself by just watching what my other party members were doing and executing the right skill based on their actions. Sometimes I could even anticipate their moves and launch an opening weapon skill at just the right time which I knew they would chain with. With skill chains, a skilled player can still use them to benefit the party without requiring everyone to be on top of their game.

    Pick up parties are rarely coordinated enough to use the current BR system, and if I try I end up standing around for so long that any damage bonus I received would be far less than what I could have done without being locked into BR mode. Sometimes I nearly die even as I'm unable to act while other people are joining in.
    (1)

  10. #10
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jaide View Post
    Thanks for all the information Alcide. I don't know that I would have ever caught all these rules and nuances by just trying out BR's in the game.

    What I liked about the skill chain system was that I could choose to set up a chain myself by just watching what my other party members were doing and executing the right skill based on their actions. Sometimes I could even anticipate their moves and launch an opening weapon skill at just the right time which I knew they would chain with. With skill chains, a skilled player can still use them to benefit the party without requiring everyone to be on top of their game.

    Pick up parties are rarely coordinated enough to use the current BR system, and if I try I end up standing around for so long that any damage bonus I received would be far less than what I could have done without being locked into BR mode. Sometimes I nearly die even as I'm unable to act while other people are joining in.
    IMHO the biggest mistake they did with BR is that they didn't explain clearely how it works, otherwise i find it much more casual friendly than SC.
    Let's face it, when we started using SC we didn't know what to do, personally i found that really confusing and really hard to perform. Doing a correct SC in Dunes was hard as hell. Where's the difference? That back in XI we always had in party someone experienced that told us what to do, even when we were noobs. There were always someone with a macro anticipating the SC in the chat log before doing the WS, so we knew what we had to do and we learned how it works.

    In FFXIV we are all still pretty noob so except a few people that enjoy testing things with linkshell mates, most of the players don't know how everything works. With pick up groups usually i was the only one knowing how BR works, so if I saw it was taking too much time to queue the skills and that they were all messed up i just explained everyone what they had to do and then everything went fine.

    Imagine if everyone has a macro for BR saying something like "Regimen of Ruing starting in 5 sec - queue normal attacks" or "TP ready - Battle Regimen starting in 5 sec - queu WS" when they stack the first skill, like we did back in FFXI, wouldn't it be much easier than the SC system?
    It won't be as powerful as a BR in a well trained party, but that's what I love about BR system: we the right knowledg it can be easy and useful in pick up groups and hard and devastating in static parties, it's relly versatile.

    Still it needs some fixes, i'm ok with the core system, but the debuffs we have are pretty boring :/ I'd love to see more combinations, like combo attacks or elemental attacks.
    (1)
    Last edited by Alcide; 07-14-2011 at 03:10 AM.

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