Quote Originally Posted by kukurumei View Post
Blms still 2nd to none on add stuff though. They seriously save a pt's rear when it comes to burst on demand from those flares and fire3. While yes almost everything is brute forcible, it doesn't take away what a blm contributes to a PT in coil, once someone stops parsing out of their rear.
What in T6-9 do you really benefit from BLM's decent burst?

T6 - Patches aren't a major DPS check, any comp can destroy them and as long as you beat them before their second growth it doesn't matter. Slugs, you can do proper feeding or LB2.
T7 - Adds live long enough that BLM's burst is no longer burst, it's sustained, and it's worse than everyone else but BRD unless you get Foe's. Adds aren't and haven't been such a strict DPS check that you would bring a BLM purposefully for them.
T8 - Dreadnaughts are again not a DPS check like that, it's pretty easy to burn them without BLM, especially with the ever popular 5 DPS comp.
T9 - Golems are a sustained DPS check, particularly in favor of BRD/SMN. Wyvern gets LB'd, and again, they live long enough where other jobs do more.

BLM's burst is only so great if an enemy will only live a few GCDs, such as Conflags/Dreadknights in T5. Take away the AoE and immediate burst and you've just got an inferior sustained DPS class.