A good fix would be to allow the use of aetherial manipulation while casting, without interupting the cast. Seriously, it'd be great >.>;
A good fix would be to allow the use of aetherial manipulation while casting, without interupting the cast. Seriously, it'd be great >.>;
Update surecast to include movement. Increase thunder procs from 5 to 10%. I don't think that BLM would need much more. This plus egi rebalancing would make a tough choice between the two casters after the next patch.

I like the 2 point from the OP



I'd actually like to see Apocatastasis removed for a powerful version of Shadow Flare.
Could be called Ardor/Supernova - places a pulsating sun down the field.
15second duration, 3.5 cast time, 50 Potency every pulse.
I mean, they are already AoE kings, another one won't hurt them BUT they'd still have some kind of spell to have damage while they're moving

Too much like SMN imo, I want variety, simple things like stacking 2 firestarter would be a huge boost to BLM Burst and DPS.I'd actually like to see Apocatastasis removed for a powerful version of Shadow Flare.
Could be called Ardor/Supernova - places a pulsating sun down the field.
15second duration, 3.5 cast time, 50 Potency every pulse.
I mean, they are already AoE kings, another one won't hurt them BUT they'd still have some kind of spell to have damage while they're moving

One of the biggest issues of stacking firestarters is the huge burst of threat we can create probably making it hell for some tanks. only thing i can think of is there is a 20% decrease of dmg of a consecutive firestarter cast which may prompt people to save it for movement phases as the debuff can be eliminated by casting another spell (prob reapply thunder then cast for example) there is alot of potential they can do, i just hope its not a flat out dmg increase on our fire spells. maybe less of a penalty while in ice n increase ice dmg a bit, there are just many ways to approach our issue with sustained dps.


Well it's still our responsibility to not burst so hard at the beginning of fights. if it's a problem in the long run get better tanks. no need to penalize our dmg.
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