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Thread: BLM Buffs Inc!

  1. #191
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Well, after this I can conclude that a lot of our DPS is very dependend on the fight itself and the RNG that you are facing. This is of course for all DPS classes, but I believe we get punished the hardest for it. A lot of things in your T6 fight go in your favour. I do however want to stress that this takes nothing away from your merrit, Blackermage, it's very impressive.
    More ontopic
    Blizzard III - Thunder II and Fire III. When I use Blizzard III I cast thunder II after it and look closely how fast the tick of mana regeneration comes. Depending on the speed of it I sometimes cast a Blizzard I after thunder II to get to full mana and then Fire III. I don't see any problem in going Blizzard III - Thunder II - Bio - Fire III. Basically, when you cast Bio, you have your global cooldown and it should be enough to fully regen your mana again. Does anyone actually know something about the buff that is coming?
    (0)

  2. #192
    Player
    blackermage's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Tachibana Kanade
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    @ Halloween + Vivi
    Thank you both for the kind words

    I would love to see Firestarter stacks go up to 3. Much better alternative (when you have to move) than pray for a fs or tc proc otherwise swift cast
    (0)

  3. #193
    Player
    Mana_Mako's Avatar
    Join Date
    May 2014
    Posts
    3
    Character
    Mana Mako
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I keep hearing in game its going to be more dots, I just want them to refine what we already have, dont mind getting something new though.
    (0)

  4. #194
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Blms still 2nd to none on add stuff though. They seriously save a pt's rear when it comes to burst on demand from those flares and fire3. While yes almost everything is brute forcible, it doesn't take away what a blm contributes to a PT in coil, once someone stops parsing out of their rear.
    (0)

  5. #195
    Player
    Armo's Avatar
    Join Date
    May 2014
    Posts
    8
    Character
    Ar Mo
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    I don't think black mages need more burst so firestarter stacking should not work as it currently does while gaining stacks.

    If firestarter stacked it should leave a dot that's damage depends if it's 2 or 3 stacks. 1 stack working as it does now.

    Surecast letting black mages cast one spell while moving is a thing that would help greatly.

    Thunder should be more thundery. The dot part of thunder should be stronger and proc chance higher than it is at this moment. When used as thundercloud proc it should give elemental shield to party members close to target it is released on. This is because I feel we lack utility at the moment as well as damage and this feature on thunder would give blms something that helps the group they are in.

    tldr: what I ask is dot-like damage when using firestarter procs which in unison with surecast giving blms one cast while moving and thunder working better as damage and group utility would help blms greatly.
    (0)
    Last edited by Armo; 05-23-2014 at 09:18 AM.

  6. #196
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by kukurumei View Post
    Blms still 2nd to none on add stuff though. They seriously save a pt's rear when it comes to burst on demand from those flares and fire3. While yes almost everything is brute forcible, it doesn't take away what a blm contributes to a PT in coil, once someone stops parsing out of their rear.
    What in T6-9 do you really benefit from BLM's decent burst?

    T6 - Patches aren't a major DPS check, any comp can destroy them and as long as you beat them before their second growth it doesn't matter. Slugs, you can do proper feeding or LB2.
    T7 - Adds live long enough that BLM's burst is no longer burst, it's sustained, and it's worse than everyone else but BRD unless you get Foe's. Adds aren't and haven't been such a strict DPS check that you would bring a BLM purposefully for them.
    T8 - Dreadnaughts are again not a DPS check like that, it's pretty easy to burn them without BLM, especially with the ever popular 5 DPS comp.
    T9 - Golems are a sustained DPS check, particularly in favor of BRD/SMN. Wyvern gets LB'd, and again, they live long enough where other jobs do more.

    BLM's burst is only so great if an enemy will only live a few GCDs, such as Conflags/Dreadknights in T5. Take away the AoE and immediate burst and you've just got an inferior sustained DPS class.
    (1)

  7. #197
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    i'm trying to think of what we could use that'll fit our current playstyle, like adding a chance to burn/chill victims with a debuff of some sort, but we don't need anymore RNG bs.

    Just revert us to when we could fast cast two fire 3's and not have to wait for ticks. Done.
    (0)
    Last edited by Halloween; 05-23-2014 at 11:12 AM.

  8. #198
    Player
    blackermage's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Tachibana Kanade
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    If they did stacking (even 2 FS) would be amazing. However it's so strong that it would have to be nerfed. Can you imagine...

    "hey mr. bard, i got lyke 3 fs procs plz battle voice foe reqs for me," and everything would die easy as hell...

    I can imagine stacking of FS if they were to reduce the potency of fire/fire3 a little bit. Right now, we're already losing 16% of a f3 over 2.5s (it isn't too much tbh) but that issue would disappear if we do get that change.
    (0)

  9. #199
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    potency should not go down. Don't say such things.

    If we do get 2 stacks of firestarter, we'll probably just end up holding 1 for when we need a little extra burst, so it keeps us in that state of getting 2 stacks max and getting another wasted proc.
    (0)

  10. #200
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by blackermage View Post
    The night before the T6 I posted earlier, I went with other FC members to try to clear T8 for the week (since it was about to reset anyways).
    http://imgur.com/s16XlJm

    I was on tower tapping duty (every other set) and that was about it I think. Might have hit 1 mine at the end because our usual mine popper had allagan field.
    Not my best work, but I had the other data loaded up anyways.
    2 Bards. Tower Tapping should be making very little difference to your DPS as you should be moving into the zone when a proc is up to go to the tower and then aethering back to your party stack.
    (0)

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