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Thread: BLM Buffs Inc!

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  1. #1
    Player

    Join Date
    Nov 2013
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    91
    BLMs are getting buffed? I wasn't aware that class needed buffs.

    All I ever seem to hear about it is how vastly superior it is to SMN and BRD.
    (2)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AspectOfWinter View Post
    All I ever seem to hear about it is how vastly superior it is to SMN and BRD.
    Who was telling you this? They are lying through their teeth.
    (2)

  3. #3
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Anyone who said that BLM is vastly superior to SMN and BRD have not played with a well played SMN or BRD. BLM is in a awkward place of: Best in game at AOE situations, when there not many aoe situations available... and I don't mean stuff like titans gaol + titan... Off the top of my head aoe places where blms can use flare without convert (and not lose dps otherwise) is Twintania drake phase moogle extreme on little moog spawn, Turn 4, Brayflox hard (lol), Garuda ex plume phase, garuda hard plume spawns, and turn 6 depending on how your group does slimes. that's the only meaningful encounters this patch that present good rationale on using flare w/o swiftcast and convert available.

    So based on that blms are: best aoe dps in a game that doesn't do many aoe fights, and probably the 2nd worst to worst single target dps in the game. This is coming from a blm who can sustain 400+ dps (with a bard) for over 7 minutes on turn 8... now keep in mind we get that dps when TURRETING, no movement. On movement fights we can muster about the same to vastly less depending on what happens. The highest dps I personally achieved on titan ex in 2.1 was 307 dps... this of course behind my dragoon, monk and summoner colleagues. Bards are balanced due to the amount of utility they bring to the table combined with how mobile they are, and with all of that they are still very competitive with blm dps single target.

    But to simplify Monks and summoners destroy blm single target dps, dragoons do this as well but not quite to the extent that the before mentioned two classes do. Bards are better in the fact they bring a ton more utility, are way more mobile all the while bringing nearly the same dps to the table as a blm. This IMO makes blm the least desirable dps job around when played at the highest level. Those derpy monks you got last night in duty finder last night are not a valid arguments to this.

    My suggestions to add to the mix...

    Firestarters stacking to 2 would most certainty help (I would really love to see 3 however.)
    Apoc needs a rework (it does work on ifrit btw test it yourself... it reduces his breath by around 1k damage.) But I'd love to Apoc become the blm version of dragon kick or disembowel. (a resistance reduction debuff on the mob)
    and of course the surecast change so many have recommended.

    OR

    simply up the potency of all of our spells by a smidge. (maybe 10-15) Movement and casting is a skill to have for sure, but honestly I'd be happy if I were top dps if the fight allowed turrreting (see turn 8) This would give blm a niche in stationary fights, to make up for the lack of aoe encounter available. This would also improve our dps on movement fights by default.
    (3)
    Last edited by Xisin; 05-03-2014 at 11:30 AM.

  4. #4
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    please delete
    (0)
    Last edited by Xisin; 05-03-2014 at 11:31 AM.

  5. #5
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    please delete.
    (0)
    Last edited by Xisin; 05-03-2014 at 11:31 AM.

  6. #6
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xisin View Post
    Sorry apparently there is a 1k character limit) inc more info
    You can get around it by editing the original post.
    (0)

  7. #7
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    please delete
    (0)
    Last edited by Xisin; 05-03-2014 at 11:31 AM.

  8. #8
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    How about a buff on the mob from Fire 3?
    Make it so we can stack to 3 Firestarters, but for say 5 seconds after being hit by Fire 3 the mob gets a buff.
    This buff will lower the damage from Fire 3 by 5% per stack. So you can still use your procs but if you do it back to back there's the cost of less damage.

    Or a debuff on yourself, which ever one would work better.
    (0)
    Last edited by Etgar; 05-03-2014 at 08:16 AM.

  9. #9
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Had another idea:

    Transpose changes to whatever the stack is. If you had 1, 2, or 3 ice, then you'd have 1, 2 or 3 fire when used.

    So Fire III proc up to 2 stacks with 20 seconds total to use both. Slight boost to Scathe so not as strong as Fire 1, but close to it. And transpose transferring stacks with it.
    (1)

  10. #10
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AlrikRouge View Post
    Had another idea:

    Transpose changes to whatever the stack is. If you had 1, 2, or 3 ice, then you'd have 1, 2 or 3 fire when used.

    So Fire III proc up to 2 stacks with 20 seconds total to use both. Slight boost to Scathe so not as strong as Fire 1, but close to it. And transpose transferring stacks with it.
    That would make us overpowered I would think.

    Right now you can achieve the same effect by using Fire 3 and Blizzard 3. Both give you 3 stacks of the appropriate element. And if you are at level 3 in the opposite (fire3) then your ice spell is cast more quickly. The only problem you really have to pay attention to is keeping enough MP when in fire mode to case Blizz 3.
    (1)

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