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Thread: BLM Buffs Inc!

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  1. #1
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ddmk View Post
    Ok I have a few ideas (prepares to be flamed)


    1. Allow firestarter to stack and increase duration a touch(I.e 15 seconds)
    2.make thundercloud only (not thunder 3 normal cast) a aoe and increase to 10% chance(maybe a bit O.P)
    3. Put scathe back to damage pre 2.1

    Not suggesting all get implemented but 1/2 would be nice
    This thread is about suggestions

    1. BLMs has been asking that. I think it's currently too strong but if it does happen. I hope it keeps the same time and stacks to 2 to avoid overbursting phases.
    2. I don't think we need more AoE. 10% would mean we'd have less chance to hard cast Thunder II to refresh, it's definitely strong.
    3. That would make sense. I avoid scathe at all cost right now.

    Apocatastasis needs a rework. The fire resist don't work agains't Ifrit's flames. Most useless buff in the game.
    (0)

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Heh, maybe cut the recast to 15s, reduce the range down to 10y, make it ground targeted, and just make it the BLM "skillshot" ability.

    Though it would be horrible for console players. =P
    (0)

  3. #3
    Player
    Aikaal's Avatar
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    Mar 2014
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    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    o-o Really... I don't have any issues with Aetherial Manipulation...
    (0)

  4. #4
    Player
    Kenji1134's Avatar
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    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aikaal View Post
    o-o Really... I don't have any issues with Aetherial Manipulation...
    Well, imagine if Aetherial Manipulation was like Freeze, but instant, ogcd, and just required you to click some spot on the ground that you wanted to go to... I really cant see that going smoothly with a controller instead of a mouse.
    (0)

  5. #5
    Player
    Aikaal's Avatar
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    Mar 2014
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    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kenji1134 View Post
    Well, imagine if Aetherial Manipulation was like Freeze, but instant, ogcd, and just required you to click some spot on the ground that you wanted to go to... I really cant see that going smoothly with a controller instead of a mouse.
    Exactly, that will never happen. If you want that, you need a mouse over macro and the only condition you need is an ally. You can do that already. Aetherial Manipulation if off GCD already. What you are simply asking if a God spell that allows you to go wherever you want. That will not happen, too OP. Aetherial Manipulation is like Monk's Shoulder Tackle but instead of closing on the boss you close on a nearby ally.

    One extra thing that should be mention. BLM need a small adjustment to be pared with other DPS. They don't have to become so good that other classes become obsolete.
    (2)

  6. #6
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    [QUOTE=Aikaal;2078034snip[/QUOTE]

    That is the problem, how i play, mouseovering things mess things up for me or its rather difficult. also you just mentioned the biggest issue with the spell itself. you need an ally to even use it, which well blows this means i cant ever use it in a solo enviorment and it sucks to have a spell that can only be used by being in a group, completely rendered obsolete when not. The targeting like freeze sounds much more ideal than having to actually need a macro with the spell to even make it work effectively. If something is made macro dependent that is bad design. A spell should be effective on its own.
    (0)

  7. #7
    Player
    Verne's Avatar
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    Aug 2013
    Posts
    6
    Character
    Vherna Pike
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Just going to throw it out there that Aetherial Manipulation is a much under-appreciated spell. I don't see a real issue with needing a party member as a target. Even on a controller it is possible to use the D-pad to quickly switch to an ally and hitting the ability, sans macro. Making it a ground target would cause the spell to be a bit awkward to target, negating it's purpose as a fast replacement for movement for some.

    I've been getting some good use out of it recently. It's amazing in Leviathan EX, as it instantly stops the sliding from a belly flop (saving you from falling off and getting you casting once again sooner). In Turn 6 & 7 it can be good for when you need to get back to the party (say from a bad Thorn Whip where you had to run far away, or you need to quickly get out of Cursed Shriek's LoS). It can let you get an extra cast off before needing to dodge and move around.
    (2)

  8. #8
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    It was never intended to be used in solo... People are asking a free teleport, a broken spell to dodge dive bombs in T9. People want that but it's not gonna happen. It always depend on your playstyle I guess for the mouse over :T
    (0)

  9. #9
    Player Versiroth's Avatar
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    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    They really need to do something with Firestarter procs, Freeze, Surecast and Apoctasatis.

    - Firestarter... easy, make it stack 2 times. No more missed Firestarter procs.

    - Make Freeze free and grant UI3, but give it a 1 minute CD so it's no too OP. This way, we could work it into our AOE rotation at least once per big pull and might get people away from the current clunky "wait a second after Mana tick" endless Flare rotation. Fire 3-Fire 2-Fire 2-Fire 2-Flare-Convert-Swiftcast-Flare-Freeze-repeat.

    - Surecast - Change the trait to "Allows casting while moving". So, for 10 seconds, nothing interrupts you.. including movement. That way, you could cast it when you know Plumes are about to hit (or whatever) and continue casting.

    - Apoctastasis - Make it a buff that ups our elemental damage by 20% for 20 seconds. Everyone else has a native DPS boosting ability... why not BLMs?
    (3)
    Last edited by Versiroth; 05-03-2014 at 04:13 AM.

  10. #10
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I've only been diving into BLM the last recent two months, and it does kind of suck on Titan and other "needing to move" fights.

    I like the idea of F3 proc stacks, but only 2. Increase timer to 20 seconds to use both. IMO this would make it so it wasn't so OP having stacks that some think it would. And it would give a nice resolution to that proc that happens on your second to last F1, casting your last F1 that also procs an F3. (Made sense in my head, but still doesn't read right...)

    And boost scath potentcy some so it is marginally worthwhile (slightly less than F1, but enough that crit is on par with F3). I do use it on Titan Ex when dogging plums, as it times well with the 2 second dodge, back and forth, without my waiting a significant or detrimental time to get back into my rotation. (Any DPS in those two seconds is better than none IMO) Don't want it too potent without the crit, so then it just replaces F1/F3. But with crit make it so you could get close to F3 potency.
    (0)

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