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Thread: BLM Buffs Inc!

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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    But but but... then the Summoners would be sad... We'd be "infringing on their turf"
    (0)

  2. #2
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Ya, not really worried about them. However, I suppose, they could also change it so that firestarter procs another fireball. So instead of having to worry about hitting the F3 button and how long you have left on your firestarter proc before you need to get it off, it just launches another fireball at the target.
    (0)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Though if we do that, then we lose the benefit of having a FS in the bank for when we have to move... If we cant bank instant F3's, then we lose THAT much more dps when moving.
    (0)

  4. #4
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kenji1134 View Post
    Though if we do that, then we lose the benefit of having a FS in the bank for when we have to move... If we cant bank instant F3's, then we lose THAT much more dps when moving.
    Perhaps. Another idea may be to make the fire spells act like WoW's mages. The spell hits the target and puts a small dot on it. Firestarter ( keeping the crit idea I mentioned before) would work like the mage's ignite skill> Perhaps that would allow for BLm damage to be buffed in such a way that it is evened out in higher movement related fights.
    (0)

  5. #5
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    hmm what about very short cast times but still have to wait for the gcd in order to cast another spell , kinda like healing spells. 1.80 cast time 2.50 gcd just something that can allow us to get out a few more casts when we do have to move out of the way of things. but then i have had no sleep and im probably making things for the worst.
    (0)

  6. #6
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    If Reps are reading this thread, to toss this in, could you possibly ninja in a small adjustment to Freeze in that it grants Umbral Ice 3 when used, instead of UI 1? Being that it's a Job level spell, such as Flare and Flare does grant Astral Fire 3, I see no reason why Freeze shouldn't do the same, but on the opposite end of that.
    (3)

  7. #7
    Player
    Kunkka's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    My favorite things about BLM are flare and big numbers. My least favorite things about BLM are losing fire starter procs to double procs and spell speed being junk. I hope they buff those things.
    I don't think BLM need more movement options. I like that it is "hard" to get off your spells in movement intensive fights. It feels good to finish a cast just in time to get out of the way of a bosses move. It would take away a lot from BLM if this aspect of the job was removed.
    More decisions in the rotation would be a welcome change. It would be nice if fire 3 had a chance to proc an instant cast flare.

    Oh and I almost forgot. please give every race 251 base piety at 50. Being locked into i90 crafted gloves because I am not one of two races is not a good feeling.
    (0)

  8. #8
    Player
    Viviza's Avatar
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    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kunkka View Post
    (snip)
    I don't think BLM need more movement options. I like that it is "hard" to get off your spells in movement intensive fights. It feels good to finish a cast just in time to get out of the way of a bosses move. It would take away a lot from BLM if this aspect of the job was removed.
    (snip)
    Oh and I almost forgot. please give every race 251 base piety at 50. Being locked into i90 crafted gloves because I am not one of two races is not a good feeling.
    You could also re-allocate your bonus attributes so that you have the same effective piety as anyone else. It'll cost you a few points of int, but that's a sacrifice that any race makes for any job (my lala here will never have the absolute best vitality when tanking, for example). It would simplify gearing by a lot.

    I agree that finding time to cast is, well, rewarding. I'd rather they makes those situations a little more productive, rather than making those situations a little easier.
    (0)

  9. #9
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kunkka View Post
    My least favorite things about BLM are losing fire starter procs to double procs and spell speed being junk.
    Spell Speed is far from junk, it's actually been tested and comes out as BLM's best secondary stat (although not by a huge amount). Try having nearly 600 spell speed and a SCH with Selene out and you'll soon change your mind.
    (1)

  10. #10
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Heh, that would be nice.
    Especially since Piety doesnt directly affect potency values, they could just jack up PIE without significantly affecting dps.
    Then they just spread out the new stat difference for the high piety classes.
    (0)

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