I think SMN gets a bad reputation simply from bad summoners. Also, summoner does have a bit harder time with early raiding gear than BLM it seems.
BLM needs some mobility love, nothing more.
I think SMN gets a bad reputation simply from bad summoners. Also, summoner does have a bit harder time with early raiding gear than BLM it seems.
BLM needs some mobility love, nothing more.
It can mean many things we wont know until it is shown. Yet what we can assume will be based on our knowledge and history with the franchise which has many variations. Like it can be a Fusilier, Crosair, based of Merlwyb, Garlean machine guns, and so on and so on.I'm not sure what to expect from the gunner though - at this moment, it's portrayed as a badass dpser, I'd expect something like a magic-infused gunner like the first boss of Pharos, shooting concentrated ether for lasers and all sorts of bullets. Most likely the counterpart to the heavily support oriented Bard, focusing on higher DPS and offensive buffs/debuffs. COULD be Gun Mage-esque to incorporate the "Soul of the Blue Mage" as the Job to Gunner. Also think that the gunner will be inspired by Fusilier/Flintlock form FFTA.
BLM needs the buff for most content which is oriented in moving around, that and most BLM you'll run into don't know what they can get away with.
SMN is not getting rebalanced, only the pets (from my understanding) to make room for the Levi and Ramuh egis
I speculated once before and I still think we might be seeing our new pets being similar to this:
For Ramuh I could see something along the lines being a stunner and AoE specialist:
55: Summon IV: Summons a supporting-type pet (Leviathan).
---Slot 1: Spinning Dive: Delivers an attack. Recast: 3s.
---Slot 2: Spring Water: Heals all nearby party members. Recast: 40s.
---Slot 3: Barracuda Dive: Delivers an attack. Additional Effect: Silence (1s). Recast: 30s.
---Slot 4: Tidal Roar: Lowers attack of nearby targets (10s). Recast: 120s.
-Enkindle: Tidal Wave: Deals water damage at a potency of 200 to all nearby targets. Additional Effect: Heavy (10s). Recast: 300s.
The reason I think this is so far XIV has pretty much copied the summons [from the mage's Elementalist soul] of RIFT.
-Wind is the best magic attacker used for buffing the owners spell power, causing both to deal additional damage, wind dmg to target and nearby targets and a standard wind attack.
-Earth is the tank getting basic earth attacks that increase enmity or force the target to attack it, AoE attack that forces targets to attack it, and a charge-in attack.
-Water is the "crowd control" (support really) used for basic water attack, weight, silence, and dispel with water damage added to all abilities but silence. Has burst damage but low sustained.
-Fire is the heavy hitting melee attacker. Good sustained damage.
60: Summon V: Summons a ranged supporting-type pet (Ramuh).
---Slot 1: Rolling Thunder: Deals lightning damage to target and nearby enemies. Recast: 3s.
---Slot 2: Shock Strike: Delivers a ranged attack. Additional Effect: Stun (3s). Recast: 30s.
---Slot 3: Chaotic Strike: Delivers a three-fold ranged attack. Additional Effect: Stun (3s). Recast: 45s.
---Slot 4: Thunderspark: Delivers an attack to target and nearby enemies. 10% chance to paralyze per DoT on selected target (8s). Recast: 90s. (must be the casting SMN's DoTs)
-Enkindle: Judgement Bolt: Deals lightning damage at a potency of 200 to all nearby targets. Additional Effect: Paralysis (10s). Recast: 300s.
Haven't thought too much on Shiva but perhaps heavy/slow/a DoT/reduce target's evasion/melee range?
Ugh, you can keep paralyze. It's one of those skills that rides the fine line between 'should I bother' and way overpowered.
Mainly why I thought it would be good when used with an AoE-focused pet. As it stands SMN doesn't have a whole lot in the way of AoE damage for speed runs and the like. This would be a means to allow them to perform better in that situation and the paralyze as an added support so the healer may not have to worry as much. Wouldn't really be effective to use it on a boss as the stuns could mess up a dedicated stunner and like you said, paralyze is one of those middle ground abilities where it'd be nice if it proc'd but only shows returns when multiple targets are present.
* I fully give permission for any of my written ideas to be used by SE without recognition.
Would it be a slap in the face if a gun class was a new type of tank? No one expects that.
or a new support class, like a gunmage of 10-2.
Gunkata as a tank, wait for it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.