i can see it now
"LEVI X FARM GROUP! WIPE = KICK, TOO MUCH DPS = KICK"
i can see it now
"LEVI X FARM GROUP! WIPE = KICK, TOO MUCH DPS = KICK"
that's not much different than healers who have to worry about ummm.. healing and don't stand in bad stuff
I don't believe people think DPS are exempt from it, but rather that it's a very poor "DPS mastery" check, if that is the intention.
Take Caduceus, for example. DPS don't just get to do whatever they want. Sometimes you'd call for a halt in DPS until the next feed so it doesn't split with stacks. They have to kill the snakes together. Especially if they're melee DPS trying to assist the tank.
The other day, we had a THM in Copperbell Mine (Normal) who was just Fire II'ing the Ichor blob boss. He kept killing the bomb we were supposed to be protecting so it would use Self Destruct. We spent a good minute telling him to stop before he noticed.
If you want a check for DPS that involves not doing too much damage, make it something that changes form, maybe even randomly. DPS have to deal a certain amount of damage in each form. If you deal too little, you get slapped by Vulnerability Up. If you deal too much, the boss gets Vulnerability Down.
But this "mechanic"? It doesn't sound very interesting. "Stop at 21% HP or wipe"
They exist because of things like Garuda in 1.0. You could hold dps during certain threshold percentages and then burn her from 50% to dead before she got a chance to two hour. They want players to actually participate in the encounter the way they designed it. Nothing wrong with that.
I see nothing wrong with the intention, just the implementation. You could have something like Leviathan's HP just refusing to drop below 20% until he 2hrs; just wiping you out of the middle of nowhere for performing too well is poor encounter design.They exist because of things like Garuda in 1.0. You could hold dps during certain threshold percentages and then burn her from 50% to dead before she got a chance to two hour. They want players to actually participate in the encounter the way they designed it. Nothing wrong with that.
Just got hit with is a while back (-_-lll Not sure if its a bug or working as intended.
But this one is different. He is actually did it during the second phase, Everything is as per normal, he dived once, we switch on converter, out of no where, the fishman caster pops, then we all die.
Last edited by HumsterMKX; 04-27-2014 at 11:45 PM.
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That's... not anywhere close to being the same thing.levi also has a mechanic that punishes healers who over heal.
The mechanic is based on a per-cast basis. If your heals were stronger, you'd have to cast fewer heals. In other words, you're not being punished for overgearing like the DPS can be; it's exactly the opposite.
It can also be nearly entirely circumvented by healer swaps, which is probably how you're intended to handle it anyway.
Its not about being the same. Its about the fact that a healer got another mechanic to deal with.That's... not anywhere close to being the same thing.
The mechanic is based on a per-cast basis. If your heals were stronger, you'd have to cast fewer heals. In other words, you're not being punished for overgearing like the DPS can be; it's exactly the opposite.
It can also be nearly entirely circumvented by healer swaps, which is probably how you're intended to handle it anyway.
When DPS got a mechanic to deal with that they can't go crazy and have to actually control their power they cry about it.
Well yeah, they're crying about it, because they are being punished for doing well/overgearing. Healers in that situation are not being punished for doing well/overgearing. The comparison is not there.Its not about being the same. Its about the fact that a healer got another mechanic to deal with.
When DPS got a mechanic to deal with that they can't go crazy and have to actually control their power they cry about it.
It's still a stupid mechanic.
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