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  1. #1
    Player
    Morphemes's Avatar
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    Mar 2011
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    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27

    gameplay ⇔ camera

    I have a few brief ideas about the subject. If you so please, read on. If you want a summary, I'm just saying 'add horizontal camera position' to the camera configuration option in game.

    First, I think camera plays a very important role in gameplay. Essentially, the control of the camera is the factor that can make or break any 3D game. If the player doesn't feel that sense of omniscience that this kind of input provides, then something can be improved. I have a few small ideas on the system XIV uses.

    The problem is that all the information takes up so much screen real estate but the camera/character focus, is not static. players should be allowed to manipulate the central focus, that being the characters position on screen. This would allow for more customization of the informational interface, and also provide a deeper level of immersion for everyone. with all the information required to really know whats going on, something is missing regarding the camera. Well, actually it isn't so much about the camera.

    I tried to place figures in areas where players may prefer to be, but are not possible with the current camera. I hope it gives you an idea of what I've been talking about.

    http://img64.imageshack.us/img64/3333/sdasdasd.png

    close up 3rd person



    I think the kind of change necessary would just be to simply revamp the camera by adding a single new free camera toggle accessible from keyboard/gamepad (ditch the menu navigation). free cam should provide as many options as possible. I just think the above situation seems the most functional use, not the only use. More fluid motion of the camera wile using a gamepad would be a bonus.

    i don't want to forget this analogy i had earlier. I think the free camera should be more like a little space ship flying around behind the character. it should feel like some kind of arcade game just flying it around the scenery. in other words, any possible motion would be awesome and worth adding to the game... Being able to easily look around corners, above trees... all within a predefined 3D orb around the player, of course. Add the ability to lock each axis in any way possible, and you've got one in depth camera system...

    Think about the types of shots used in making movies. if its possible, you should be able to do it in a game. We've got movement and camera movement... its the evolution of oldschool gaming... these things need to be second nature... consider the interface method of analog sticks and triggers... we've come too far with the controllers to not be able to do more with less. I think its simply a matter of acceptance, not a learning curve, but a love of learning curves.
    (0)
    Last edited by Morphemes; 07-25-2011 at 03:37 AM.

  2. #2
    Player
    Morphemes's Avatar
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    Mar 2011
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    Character
    Qata Tonic
    World
    Exodus
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    Fisher Lv 27
    oops

    one thing i forgot to mention

    in the menu, we can adjust the camera height, up and down... Why not LEFT and right???

    and another thing... the stopping when i zoom with a gamepad... thats got to stop... maybe a different button should be used. The suto run toggle needs to change... something is messing this up, I'v resorted to mapping a scroll wheel to my gamepad with xpadder, which works awesomely... but ..
    (0)
    Last edited by Morphemes; 07-15-2011 at 12:57 AM.

  3. #3
    Player
    Quietus's Avatar
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    Apr 2011
    Location
    Ul'dah
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    45
    Character
    Quietus Riskbreaker
    World
    Tonberry
    Main Class
    Miner Lv 63
    Quote Originally Posted by Morphemes View Post
    I have a few brief ideas about the subject. If you so please, read on.

    First, I think camera plays a very important role in gameplay. Essentially, the control of the camera is the factor that can make or break any 3D game. If the player doesn't feel that sense of omniscience that this kind of input provides, then something can be improved. I have a few small ideas on the system XIV uses.

    The problem is that all the information takes up so much screen real estate but the camera/character focus, is not static. players should be allowed to manipulate the central focus, that being the characters position on screen. This would allow for more customization of the informational interface, and also provide a deeper level of immersion for everyone. with all the information required to really know whats going on, something is missing regarding the camera. Well, actually it isn't so much about the camera.

    I tried to place figures in areas where players may prefer to be, but are not possible with the current camera. I hope it gives you an idea of what I've been talking about.

    http://img64.imageshack.us/img64/3333/sdasdasd.png


    I think the kind of change necessary would just be to simply revamp the camera by adding a single new free camera toggle accessible from keyboard/gamepad (ditch the menu navigation). free cam should provide as many options as possible. I just think the above situation seems the most functional use, not the only use. More fluid motion of the camera wile using a gamepad would be a bonus.

    i don't want to forget this analogy i had earlier. I think the free camera should be more like a little space ship flying around behind the character. it should feel like some kind of arcade game just flying it around the scenery. in other words, any possible motion would be awesome and worth adding to the game... Being able to easily look around corners, above trees... all within a predefined 3D orb around the player, of course. Add the ability to lock each axis in any way possible, and you've got one in depth camera system...

    Think about the types of shots used in making movies. if its possible, you should be able to do it in a game. We've got movement and camera movement... its the evolution of oldschool gaming... these things need to be second nature... consider the interface method of analog sticks and triggers... we've come too far with the controllers to not be able to do more with less. I think its simply a matter of acceptance, not a learning curve, but a love of learning curves.
    So I'm trying to picture this and having a bit of difficulty. The image you provided made it hard for me to really imagine it with 3 other character models standing there. It sounds like you have a very well thought out idea of how this should work, which makes me very eager to understand it.

    Can you maybe give us a game in which this happens? I just finished playing Resident Evil 5, and the first thing that comes to mind is when you go for cover - the camera pans around a corner and your character is on the right side of the screen and you can see around the corner.
    (0)

  4. #4
    Player
    Morphemes's Avatar
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    Qata Tonic
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    Exodus
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    Fisher Lv 27
    MY apologies, sometimes I get a bit long winded. There are plenty of games with a horizontally offset 3rd person perspective. Gears of war & the new resident evil games are a couple. (I can't think of anymore off the top of my head.

    In the camera configuration window, there is an option called "Vertical Camera Position"

    my picture is trying to illustrate the potential of "Horizontal Camera Position"

    If you are in third person mode & you prefer to play in extreme close up, your character becomes an obstruction.
    (0)

  5. #5
    Player
    Morphemes's Avatar
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    Qata Tonic
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    Exodus
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    Fisher Lv 27
    I'm going to make another pic.
    (0)

  6. #6
    Player
    Morphemes's Avatar
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    Qata Tonic
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    Exodus
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    Fisher Lv 27
    (0)

  7. #7
    Player
    Jaber's Avatar
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    Character
    Sienna Akhabila
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    Cactuar
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    Dancer Lv 90
    Do we even have a real, functional camera yet?
    Still waiting to see something like "Camera can now be controlled with the arrow keys" in the patch notes :|
    (1)

  8. #8
    Player
    Morphemes's Avatar
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    Qata Tonic
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    Exodus
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    Fisher Lv 27
    Quote Originally Posted by Jaber View Post
    Do we even have a real, functional camera yet?
    Still waiting to see something like "Camera can now be controlled with the arrow keys" in the patch notes :|
    ? what about jkli?
    (0)

  9. #9
    Player
    Jaber's Avatar
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    Character
    Sienna Akhabila
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    Cactuar
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    Dancer Lv 90
    I said 'functional'
    Anything that requires more than two arms does not qualify as functional.
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