Quote Originally Posted by Sorel View Post
So what if a native Class ability costs 0 AP? It would definitely add to Class distinctiveness. But wouldn't that mean all current AP would have to be recalculated? And either current character available AP would have to be reduced and/or current AP costs would have to be increased.

And maybe this would indeed add to class distinctiveness, but wouldn't it take away from character distinctiveness?? If every level 20 Gladiator automatically knows all the same abilities ... doesn't that make them all the same in the end??

I guess you use AP more like a customization skill point system, but at this moment I'm not sure how that could be made to work.
All good questions, hence why it would be nice to have a dev's comment to clarify.

I think that having 0 AP cost for native ability is a very good idea, I don't think it would be so hard to balance the remaining points to spend. Then they need to solve the problem of having too many native abilities to fit the current action bar.

I don't think it reduces character's distinctiveness anymore than at the moment. It would if you could only equip class-specific actions, but as long as they maintain a significant amount of space for cross-class abilities on your action bar, it stays the same.