Just wondering if this has been covered.. at all? i would one day like to have events that would require more than 8 people to participate with..Is this in the works?
Just wondering if this has been covered.. at all? i would one day like to have events that would require more than 8 people to participate with..Is this in the works?
without large scale endgame ffxiv will be a bust in my eyes and i'll toss gasoline on the disk and light it on fire, then piss on it. ty.
It will, just not now.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
yeah but no way i'm ever paying for it till there is, so if i have to take a year off from this game then so be it, i'm not supporting se and there screw ups. fact i'll go a little farther in saying if they really screw this game up i'll stop playing any game they make and boy cot any company they buy. screw there goals of money i'll help a no name get to the top and crush them.![]()
I'd actually prefer for smaller groups than we have now. Maybe 4 person max groups with the ability to link up 4 of them into a raid of 16 people. I have never understood the allure of large scale pve raids(20+ people).
if the large scale pve is implemented good and the fights are fun i hope they will implement it in the future.
So far a lot of mmos don't offer smart large scale stuff imo.
They all just have tougher mobs and 99999999999999999999999999999999 hp. That is the reason you need a lot of people.
I hope this won't be the case since so far the game is goin in a very none-creative direction and this would be the easy way out in designing such raids.
I really hope some developers start thinking about raids a bit in the future and get more creative since if not i prefer smaller groups by far. And its easier to create interesting content for them.
But if they keep catering to the solo-gamers there won't be a need for raid content since the more solo content you create the less "massive" the player-base gets.
if the large scale pve is implemented good and the fights are fun i hope they will implement it in the future.
So far a lot of mmos don't offer smart large scale stuff imo.
They all just have tougher mobs and 99999999999999999999999999999999 hp. That is the reason you need a lot of people.
I hope this won't be the case since so far the game is goin in a very none-creative direction and this would be the easy way out in designing such raids.
I really hope some developers start thinking about raids a bit in the future and get more creative since if not i prefer smaller groups by far. And its easier to create interesting content for them.
But if they keep catering to the solo-gamers there won't be a need for raid content since the more solo content you create the less "massive" the player-base gets.
This is why I don't really enjoy raids. I rarely see an encounter that isn't just some smaller encounter that has more hp and harder hitting attacks. Needing 2-5x the dps to kill a mob doesn't make it more engaging to me.
true. I enjoy group content all around. from duo to a party, doin a lot of different stuff together. not solo to lvl cap then join a "raid linkshell". This is how a lot of mmos are made these days and its really bad design and incredibly boring.
And its not happening often that you need a large group if not for the extra dps alone. I would welcome more strategic changes in dungeons or on nms as well. Not just dps and heal spam. groups should be busy all the time but not just by dpsing their asses off. Some to kite, some to backup tanks (who perhaps get 100% one shotted every once in a while), enfeeblers, people taking care of massive adds etc. etc. and perhaps some who work levers or similar stuff... just for some examples.
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