I was being a bit ironic back there. I wanted to show that what for some people is a limit for others could be a responsible gameplay. It could help delay RMT or even make it less profitable and every bit of effort on that matter is a good thing. Also it seems that SE is trying to make a balanced game not encouraging extreme hardcorers im not gonna say if thats good its their game and the should know what they want.

Nuinn you are assuming that having multiple chars is at the moment free but when they start charging for them its going to be expensive. That people would have to invest way more to get the same results, leveling 1 char to R40 and gather for 16 hours is easier that leveling 8 characters to R40 and gather 2 hours from each. So its a small discouraging method. Not gonna solve it but may help diminishing all that about excess mats and battered market.

Naylia what you suggest could make that ppl like me that only can play 1 hour a day enter to a world where we cant gather cause the hard gamers exhausted all the resources. How would that resources regenerate?

If its completely after X hours then we could see real long queues of people waiting for resource refresh with the complete exhaustion in a couple of hours. If its gradually a bit every hour could be interesting but still seems too advantageous to the people that stay lots of hours making a virtually nonstop gathering.