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  1. #21
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    As others have stated as long as drops, Gil and XP was removed so rmt couldn't abuse it for power leveling, sure, would be handy for those times you need a tiny bit of the Map for explore achievement that nobody seems to want to do .. I'm looking at you haukke manor upstairs room!

    I would however wish they added a way that once you clear a dungeon it could transform into something else, like once you clear it your able to go back in on say miner and mine special nodes that were not there before or an exclusive fishing spot in Brayflox where you can fish up pets or accessories that are useful
    (2)

  2. #22
    Player
    RaphaelDDL's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    269
    Character
    Da Lek
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    I only agree if they make all gear drops as lv1 with no stats.
    Just because I would love to run brayflox until that damned Infantry set drops so I can glamour higher items with it
    (2)

  3. #23
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Currently:
    100 people (25 tanks, 25 healers, 50 DPS) queuing up for 4 man content = 25 instances for the server to manage.

    Proposed by the OP:
    100 people (100 random mixture of jobs) solo queuing up for 4 man content = 100 instances for the server to manage.

    So...who's ready for dungeon queues to skyrocket?

    Even the folks who are trying to queue 4 man content would be affected because now their pool of people is smaller.
    (2)

  4. #24
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I have a question, that is in the same realm of this discussion. Do you think it would be possible for SE to do a reverse sync? I'm thinking something akin to what CoX has with their mentoring system. They kept their current skills, although, they were boosted to the level of their mentor. Just thinking it may be an option for them to create a system like this given their desire for us to do older content to assist the people who are just now starting.
    (0)

  5. #25
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RaphaelDDL View Post
    I only agree if they make all gear drops as lv1 with no stats.
    Just because I would love to run brayflox until that damned Infantry set drops so I can glamour higher items with it
    I wouldnt mind seeing lv1 versions of the acolyte and foestriker sets as well
    (1)

  6. #26
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by axemtitanium View Post
    I'm sure this topic has been covered before but the mods dislike necroposting so I was hoping to bring it up again now that item levels have increased.

    I'd really like the ability to solo-queue into non-level 50 dungeons without having to level sync. I know it's already possible to get into a dungeon with friends and have them drop immediately but it's a bit of a hassle. If lack of level sync would be too imbalanced, at least remove the ability lockout and allow us to use all of our abilities at a lower level. I think this would be a cool way of preserving older content as people outgear it. Keep in mind that this would be separate from regular Duty Finder versions of the dungeon for people who are still leveling. Add a leaderboard for clear times or something and it could be cool!
    seems good idea for vanity farming but rather then solo i would like the ability to run it with 2 retainers + chocobo now that would be awesome :P

    juts a side note for those ppl arguing with MMO .... are we really playing an MMO ? where can you see more then 8 ppl if we wont count FATEs ? even LoL and DOTA have more then that, we just have lobby with graphics, also, if you have more then 200 ppl in friends in LoL you can even argue you see more ppl in LoL at the same time then in game in revtol
    (0)

  7. #27
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    No. Dungeons are intended to be group content. The game is already too solo-friendly as it is.
    (2)

  8. #28
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I don't understand the argument about people being able to farm gear as if that is a bad thing. What does that matter at all? Being able to gear a class that will outlevel the gear quickly? You can already get HQ crafted or GC gear that gives you great stats as it is. The MMO argument is pretty bad as well. There is a ton of solo content available in this game, not everything is done in groups. This kind of feature wouldn't need to detract from the DF pool either. Just make sure it doesn't award tomes or exp and you are set, the only ones who will do it are those doing it for fun or vanity.

    I'd love for this to become a thing. One mechanic change I'd add to the solo-dungeon version is to remove enrage timers. This would be especially cool years down the road when we have higher level caps and people try and find ways to solo stuff like coil.
    (0)

  9. #29
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I wouldn't mind this idea. This would cut down the bitching about casual/bad players that has been going on.
    (0)
    Last edited by Venos; 04-30-2014 at 07:41 PM.

  10. #30
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Alternatively a DF option that ignores group composition, so you could just go immediately inside with the first bunch of people who want to go in, without waiting for there to be a certain balance of roles that may never happen. Same for pvp, just let everyone in who wants to play with a for-fun queue that just takes anyone, even if you end up with 4x dps and no healer or something. The game wants there to be 25% tank, 25% heal, 25% melee dps, 25% ranged dps. If say 60% of people who want to play pvp are ranged dps then a lot of people aren't allowed to play and will just be stuck in a queue till they give up and go away.
    (0)

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