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  1. #1
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Might be interesting like in XI once got high enough level you could go exploring places solo that you couldn't go before alone but that world was actually worth exploring. Half the dungeons in XIV I never want to set foot in again unless I have to.
    (1)

  2. #2
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    as long as all drops and gil/exp gain is removed then sure. the only thing you get is a timer for a time ranking thing and nothing else.
    (2)

  3. #3
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    As others have stated as long as drops, Gil and XP was removed so rmt couldn't abuse it for power leveling, sure, would be handy for those times you need a tiny bit of the Map for explore achievement that nobody seems to want to do .. I'm looking at you haukke manor upstairs room!

    I would however wish they added a way that once you clear a dungeon it could transform into something else, like once you clear it your able to go back in on say miner and mine special nodes that were not there before or an exclusive fishing spot in Brayflox where you can fish up pets or accessories that are useful
    (2)

  4. #4
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Currently:
    100 people (25 tanks, 25 healers, 50 DPS) queuing up for 4 man content = 25 instances for the server to manage.

    Proposed by the OP:
    100 people (100 random mixture of jobs) solo queuing up for 4 man content = 100 instances for the server to manage.

    So...who's ready for dungeon queues to skyrocket?

    Even the folks who are trying to queue 4 man content would be affected because now their pool of people is smaller.
    (2)

  5. #5
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Errors View Post
    Currently:
    100 people (25 tanks, 25 healers, 50 DPS) queuing up for 4 man content = 25 instances for the server to manage.

    Proposed by the OP:
    100 people (100 random mixture of jobs) solo queuing up for 4 man content = 100 instances for the server to manage.

    So...who's ready for dungeon queues to skyrocket?

    Even the folks who are trying to queue 4 man content would be affected because now their pool of people is smaller.

    NOOOOOOOOOOOOOOOO LOOOOGIC!!!






    Yeah, I don't support the idea. Several players already stated several reasons.
    (0)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Errors View Post
    So...who's ready for dungeon queues to skyrocket?

    Even the folks who are trying to queue 4 man content would be affected because now their pool of people is smaller.
    Plus giving safe farms for Gil farmers to farm without risk of their bots being spotted and reported.

    Obviously a no from me to the OPs suggestion
    (0)

  7. #7
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I have a question, that is in the same realm of this discussion. Do you think it would be possible for SE to do a reverse sync? I'm thinking something akin to what CoX has with their mentoring system. They kept their current skills, although, they were boosted to the level of their mentor. Just thinking it may be an option for them to create a system like this given their desire for us to do older content to assist the people who are just now starting.
    (0)

  8. #8
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by axemtitanium View Post
    I'm sure this topic has been covered before but the mods dislike necroposting so I was hoping to bring it up again now that item levels have increased.

    I'd really like the ability to solo-queue into non-level 50 dungeons without having to level sync. I know it's already possible to get into a dungeon with friends and have them drop immediately but it's a bit of a hassle. If lack of level sync would be too imbalanced, at least remove the ability lockout and allow us to use all of our abilities at a lower level. I think this would be a cool way of preserving older content as people outgear it. Keep in mind that this would be separate from regular Duty Finder versions of the dungeon for people who are still leveling. Add a leaderboard for clear times or something and it could be cool!
    seems good idea for vanity farming but rather then solo i would like the ability to run it with 2 retainers + chocobo now that would be awesome :P

    juts a side note for those ppl arguing with MMO .... are we really playing an MMO ? where can you see more then 8 ppl if we wont count FATEs ? even LoL and DOTA have more then that, we just have lobby with graphics, also, if you have more then 200 ppl in friends in LoL you can even argue you see more ppl in LoL at the same time then in game in revtol
    (0)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    No. Dungeons are intended to be group content. The game is already too solo-friendly as it is.
    (2)

  10. #10
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I don't understand the argument about people being able to farm gear as if that is a bad thing. What does that matter at all? Being able to gear a class that will outlevel the gear quickly? You can already get HQ crafted or GC gear that gives you great stats as it is. The MMO argument is pretty bad as well. There is a ton of solo content available in this game, not everything is done in groups. This kind of feature wouldn't need to detract from the DF pool either. Just make sure it doesn't award tomes or exp and you are set, the only ones who will do it are those doing it for fun or vanity.

    I'd love for this to become a thing. One mechanic change I'd add to the solo-dungeon version is to remove enrage timers. This would be especially cool years down the road when we have higher level caps and people try and find ways to solo stuff like coil.
    (0)

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