
Originally Posted by
Aura_Shurifon
The more I read this thread, the more I'm laughing on the number of person that can't read/understand...
I'll talk objectively because i don't care if OP is right or wrong.
The subject is NOT about difficulty, it's about GRIND like doing the same thing over and over in order to be able to take the next step. And he said that again without people understanding and them repeating the same argument (which are right, but out of subject)...
If we compare to standard RPG, OP want a progress so that you can advance smoothly through the story (content) without the need to stop before one boss because it will smash you unless you GRIND 10+ hours doing the same previous content (one you have already done) in order to be able to have a chance to win.
If we look at what we have right now, you can go up to praetorium and see the "ending" of the main story without the need to GRIND. But then, you start to grind for philo/myth/soldiery, seals, gils, atma, in order to progress. You need to grind 50 brayflox HM, Halatali HM, Amdapor City (thx stupid RNG for drop) just to have i70 equipement before you can do primal HM and Coil 1 etc...
THAT IS what OP doesn't want. He talk about the point where you have to repeat the same thing in order to advance, where those things could be faster with the SAME difficulty we have right now.
I laugh too because it's exactly what people were angry about ATMA when other counter with "you just want it to be handed" when in fact players wanted boss fight (like hard one) or anything else than GRINDING hour of EASY (and stupid) FATE for the same result (without visibility on progress).
What he propose is to add grind after that, Grind that would serve for time attack (good idea) Higher difficulty dunjon/primal (same mecanics, but higher damage output/defense etc...)
Thx for reading...