Math says it exists so it does. Please if you will attempt to post facts make sure the math adds up first.
again your math is based purely on number values and not actual gameplay mechanics, effectively saying because XI had more skills it was more complex, even if the mechanics were based around a rigid gameplay foundation
Funny you say that. Because from the very start I made it clear in my posts that what I'm saying has nothing to do with FFXI itself and any game could replace it on the left hand side of that picture (provided it has a slimier magnitude of complexity) I even indicated that to you twice but you kept talking about FFXI and FFXI (I'm sorry if this game in particular has this profound impact on you that you can't go past it even if it wasn't the subject matter at hand). I indulged you about FFXI yet I' am the one being accused of moving the goal post by none other than you. Ironic
and I challenged you to come up with a game that supports your criteria and you have yet to do that so we have to work with what we have, which is XI
No. as you can see in my math I restricted my calculation for comparative status and same number of cross-class/sub-job available to blm in both games (what you have in both game as of lvl50 and if the lvl cap changes then we compare on whatever that new cap is).
which yet again ignored actual gamplay in favor of pure "X has more so it must be more complex" even though the underlying mechanis don't support that supposition
I mentioned earlier and I want to mention it again that people tend to remember what they like. Example, you mentioning MP management in FFXIV and forgetting how it was done in FFXI.
MP management in XI was, cast spells in a specific order, hope you have a brd or RDM in the party, sub SMN or use convert/ethers, XIV has those (barring /SMN and RDMs) and the Astral Fire/Umbral Ice mechanic
This is my last reply to you as I see your whole logic henge on what you conveniently pick and choose to your liking rather than on what a game can offer (based on the gameplay mechanics foundation it has) opposed to what portion of the game the developers throwing you.
and the "gameplay" mechanic you keep saying is a foundation is purely Number of Skills, rather than how those skills are used, their effect in game, and a myriad of other topics worth getting into... Your argument seems to be "Gameplay=Size of the spell book" rather than "Gameplay=How those skills are used"
Again good day/night mam/sir
I see that you keep editing your posts long after you posted them and I made my replies. I will not go in further that what I already stated.
I apologize to all who was discussing the OP (which I completely addressed in my earlier posts)