Let me try to explain with an example...
On the word of other posters, I looked at your history... Among other things (that I was a bit disappointed to find after you seemed like a kind person...), there's a post where you talk about tanking Dive Bombs in t5. And surviving with 2000-3000 HP.
Well... if you're unfortunate enough to get knocked into a wall, you die no matter your HP.
Not longer after that, Twisters come... These are not only an instant kill that ignores your HP, but the blast can take out other party members as well...
They're harder to dodge than Divebombs, because their intervals aren't fixed. Like Death Sentence, it's merely on a cooldown but might not be the first thing Twintania uses when it's ready...
If you can dodge divebombs, why the tanky gear? That is a very heal intensive fight, even with very good gear... There's a lot of work on the other healer. A *lot*. I know WHMs don't need every point of MND like other classes need their main stat, but if you dump large chunks of it... you're healing for considerably less. Maybe the other healer, even being lower ilvl, can carry you... SCHs are good at that... but it's a lot more work and stress on the other healer... And what if the other healer is trapped in a slow conflag and the MT has infirmity and is low on health already?
If you can't reliably dodge divebombs... no gear is going to help you survive twisters.
It's good that you have the accessories... but if I were team healing with you, I would be pleading with you to start with them, not finish (And, from your other posts... asking you to switch might mean you let me die if I mess up and get in a rough spot..?)... healing is enough stress as is...
Some of your old posts were also looking for FCs running endgame content... I'm really sorry, but if that's how you were going to play, I would be one of those speaking against you joining a static team. It is unkind and unfair to the other healer, and sometimes, in endgame, you do need to drop really powerful cures even with a top-notch tank and perfect-dodge DPS...
This doesn't mean tanky-WHM completely unworkable, but in this game, decisions like that have a high impact on those around you... and, that's why it's pretty much never going to be accepted, at least the current way the game is designed... in the end, it is your choice, but its also others' choices on who they want to play with...



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