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  1. #1
    Player
    Join Date
    Mar 2011
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    3,208
    I went beyond the thinking of having max dps for the jobs I chose. I wanted to imprive the timing of my skills, to do a decent amount of my skills during each fight. But timed well enough to not steal hate from the tank. Which isn't want people started to do. They did their skills to the point of stealing hate from the tank. I personaly thought it was cocky to do so. As well as pointless, because in the end, they cried or got upset that they died. I knew people who left a group after one death, and say the group is bad. I think ppl in ffxi relied to heavy on getting power leved and only grouping for the sake of leveling. It was like they feared death too much to see it as just bad and not use it to learn. If you only win, you never learn your true limits.
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  2. #2
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Sorry, I didn't read all the posts, anyway here is my 2 cents.
    Now you will get durability penalty for returning when you are KO'ed. I think, in new midlvl raids it will be very important to revive party members...
    Well... Revive at 14 rank maybe is not good for hilvl players, but it's not so bad, the game is changing.
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  3. #3
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    Mar 2011
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    Quote Originally Posted by Yazoo View Post
    Sorry, I didn't read all the posts, anyway here is my 2 cents.
    Now you will get durability penalty for returning when you are KO'ed. I think, in new midlvl raids it will be very important to revive party members...
    Well... Revive at 14 rank maybe is not good for hilvl players, but it's not so bad, the game is changing.
    how does lvl 14 raise effect hi levels? by the time jobs come out and people enforce its use, there will not be any cross class ability setting you have to stick with your given skills.
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  4. #4
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    Mar 2011
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    to add here is the thing about death in ffxi. People didn't avoid death by getting better they or used death to get better. They did everything they could to cheat death. getting powerlevels for starters, having non healing jobs be healers. No one used death to get better. So making death meaningful will not do anyone any good since it will just make people have power levelers in group leveling. Which has a domino effect. People got PLs because of others who "sucked" at playing ffxi. And thought death was the worst possble thing and waste time, That 1 death meant the party was bad. Finding work arounds to cheat death for the max exp/sp and hr is isn't improving your skill in a game or wit your class/job.
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  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Death is a big part of character growth. Since this is a virtual game and we do not suffer actual damage to ourselves in person, death is the only way we can learn what to do and what not to do. Without a fear of death, without that danger element, the game becomes boring, even more so than it is now. It's like closing your eyes or not even bother looking at the screen and just keep pressing one button and beat the game that way, kinda like crafting now.

    It's also a big part of the adventure element in the game. Running around exploring places with high level monsters, doing your best to not get caught, that is a lot of fun. Why? Because it is dangerous and because you could die. The whole time you are sweating, stressed, twitching, and hoping that you make it because it is a lot of work wasted if you just ended up dying. It gets you excited. It's the reason people watch horror movies. Without much of a death penalty, sure you can still explore just not quite as thrilling. You could care less if you lived or die because you can just teleport there and walk that short distance again. Without pain, without suffering, we would not need heroes in the world.

    Oh, if you are wondering why I haven't responded to this thread since this morning, it is because I actually played the game, had a linkshell party, and had a lot to do, which is more than what I can say for people who roam this forums all day long who doesn't even play the game but seems to have a lot of opinions about it.
    (0)

  6. #6
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    14 is fine by me
    (1)

  7. #7
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    Mar 2011
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    3,208
    i played the game i played ffxi dyne. WE GOT PL'ED AFTER COP WAS LAUNCHED 99% OF PARTIES HAD THEM.

    (not screaming just making it noticable) I would be playing it now also if my laptop handled it well. I tried it didn't. Not that anyone talked

    also fear of death is not a challenge. You just simply do not wish to die. Death in mmo is nothing more then something to slow you down.
    I didn't care if I died in ffxi. Only elitists who had effed up proroties whined about it. And even still there was always a PL'er. So chances are no one died. Dyne you really do not understand the concept of death in a game. You are in my honest opinion. Over complicating the subject. Death in mmo is like faloling off a horse when learning to ride, triping over your dance shoes when trying to learn how to dance. You do not need to fear it to learn frm it. Death in games never actually had a meaning. It was just a game over. I've been playing games a good 20 years. And had enough death in my life to fully understand it.
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  8. #8
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    Mar 2011
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    when I did play i went to nearly every zone to simply get as meny aether points as possible. I did my best to avoid getting aggro anbd dying. Why? I do not want to die. And i have all the stuff on aggro icon rank icon. I did my best to avoid the mobs. Trying to walk past them. Sometimes I died and i learned to avoid it. Simply put I didn't want to die again. Sure there is little to no penalty. But if you guys over think death in a game the game becomes easy mode. You're thinking too much about it. And therefor not having fun. Loosen up. Try not to think about it and just play.

    Sorry but again you seriously do not need anything to not want to die. It should be that simple. Like not standing in fire. XD
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  9. #9
    Player
    Ceons's Avatar
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    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    I think what they should do is make 1-10 take and 10-20 take more hours of game play... Meaning make it a bit more lengthy so it actually feels more of an accomplishment. Unlike now when you can get rank 10 in literally 1 behest.
    This could make it seem that rank 14 for raise is not so low.
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  10. #10
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    Mar 2011
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    Quote Originally Posted by Ceons View Post
    I think what they should do is make 1-10 take and 10-20 take more hours of game play... Meaning make it a bit more lengthy so it actually feels more of an accomplishment. Unlike now when you can get rank 10 in literally 1 behest.
    This could make it seem that rank 14 for raise is not so low.
    most content doesn;t start till 20 like the path companions which is why they made 1-20 a bit faster. Which ois a good idea You gotta hook people at the early levels or else they quick if the game isn't fun or takes too long to see content.
    (0)

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