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  1. #221
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I dont see a problem. Early level raise/life spells and phoenix down have been around since the first FF title. Just because you get a raise doesnt mean you wont screw up against and get Brink of Death.
    (2)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #222
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    There will be those who view any spell level changes, where a lower than "original level" is granted the use of a certain spell as being "a slap in the face". To be honest, people should just consider that this game isn't done.. Its not in final form, so they shouldn't take it personally, or get so upset about them shuffling things around, especially when its been advertised that shuffling was going to happen. The "hard work" that has been done so far has been on grace and borrowed time really as none of us have paid a monthly subscription fee yet.

    As a main whitemage who spent a great amount of time running around raising people in FFXI, I don't view this as an issue at all. The level 38's won't really lose anything except having a few less people making demands on their time.

    The original level 38 will get the higher level of raise, and level 50 gets one even better than that one, which will still be the ones that people would rather have anyway. That and both the improved spells are exclusive to the conjurer as the main class which means people won't be able to be pugilists that can cast raise II.

    Breathe people, it will be fine.
    (3)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  3. #223
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Good change dev team. Even more so with CON getting two exclusive raises that give them at least something over THM.
    (2)

  4. #224
    Player

    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    70
    It doesn't make much sense to me to give the conjurer the high-level resurrect spells, since it is the thaumaturges, not the conjurers, who are seeking a means to bridge the gap between life and death. This new change to the battle/class system doesn't seem to fit well within the established mythos.

    I mean, in this game world, the secrets of life and death are still unknown. Raise spells should be difficult to access, and really only accessible through the thaumaturge's guild at high ranks, as part of the guild story line.

    What irks me aren't the changes themselves, but the incongruities they cause in the story.
    (1)

  5. #225
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cidolphus View Post
    I think the issue for me is that the conjurer gets the high-level resurrect spells. This doesn't fit within the game world they've established. The thaumaturge guild is interested in questions of life and death, in discovering a method to resurrect the dead--not the conjurer's guild!

    So either they plan to completely reboot the thm and con story lines, or...

    ...they don't even know their own mythos.
    Regardless of story, Conjurers still have the whole black/white mage combo going for them, so it was obvious they would continue to give them more spells.

    Now Thaumaturge and related jobs could get death or doom spells at some point.
    (0)
    Last edited by Teknoman; 07-15-2011 at 04:33 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #226
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    The benefits or Rebirth far outweighs raise. Raising someone every 5 minutes isn't game-breaking, not to mention that they get afflicted with the weakness status. What is the slap in the face to conjurers? I'll take a rebirth over a raise any day.
    (0)

  7. #227
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Cichy View Post
    Ok here's a scenario for you. You go into one of those instances with conj, thm, other 6 probably dd's and tanks.
    You get wiped by that 8k move and assuming one mage survives it will still take 15 -20 min to recover? That doesnt seem overpowered or easy. If anything people should be complaining we dint get reraise because that will be next big thing if the raids are indeed difficult.
    FINALLY atleast another one gets the bigger issue here.

    The "Raise" issues / "moaning" is nothing compared to this and it will show itself as soon as
    the first party going inside trhe dungeon for 30min. 10minutes later this forum will flood
    up with: "Wth why isnt there a Re-raise Spell for the Healer???" topics.

    SOme of you people really REALLY should think abit further down the road.

    And remember at the moment we dont have any "Re-raise" spells, pots or abilities whatsoever.

    (Even thou, at some point like someone wrote we will get Phoenix Downs" or simmilar, but when we dont know.)
    (2)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  8. #228
    Player

    Join Date
    Mar 2011
    Posts
    837
    Some people apparently only played FF11
    (0)

  9. #229
    Player

    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    70
    Quote Originally Posted by Teknoman View Post
    Regardless of story, Conjurers still have the whole black/white mage combo going for them, so it was obvious they would continue to give them more spells.

    Now Thaumaturge and related jobs could get death or doom spells at some point.
    But why should anything in FFXIV be "regardless of story"? I can recall a time when SquareEnix was boasting that this was going to be the first story-driven MMO. Pfft. The story is already weak as it is, but now they're undermining their own mythology with stark changes to the battle system? I just don't like it.

    Not to mention, I was digging the THM as White Mage/buffer/debuffer...the cone is so much better :P
    (1)

  10. #230
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I see no problem with the adjustments.

    drastic change means drastic change.
    (6)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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