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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bluebun View Post
    Well, at least this confirms that CON = WHM. There is no way that they would be stacking all these Raise spells for a BLM
    Doesn't confirm anything and it's too early to tell. SE giving CON a few extra "WHM" type spells does not automatically set them into that role, especially considering THM didn't get any extra "BLM" type spells.
    (0)

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Fated View Post
    Doesn't confirm anything and it's too early to tell. SE giving CON a few extra "WHM" type spells does not automatically set them into that role, especially considering THM didn't get any extra "BLM" type spells.
    I agree ... too early to tell. It seems to telegraph CON with WHM Job ... but then who's going to be BLM Job? CON too??

    Such a discussion might be fruitful, but is way beyond the scope of this thread.
    (0)

  3. #3
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Fated View Post
    Doesn't confirm anything and it's too early to tell. SE giving CON a few extra "WHM" type spells does not automatically set them into that role, especially considering THM didn't get any extra "BLM" type spells.
    This is true, if im not mistaken there wont be any class upgrades at all,
    however 1 class will unlock (say) a specific job.

    So that job will most likely have nothing to do with actual clas spells at all,
    instead it will get either advanced or simmilar spells, or even more specific "Job" based spells.

    So if Con unlocks Whm later on, there wont be any "Nukes",
    dots maybe but no nukes unlike present setup.

    Or atleast this is how i understood SE information about the upcoming "Jobs"
    (0)
    Last edited by Laughlyn; 07-15-2011 at 12:23 AM. Reason: typo & fixes

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #4
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    This is the dumbest topic i've ever seen. Since you "Worked so hard" to get to 38 (LOL yea, cause it's so hard) then u can have raise II now.
    (2)

  5. #5
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I don't know how "bad" you are at playing Dyne...but R14 compared to R30 makes absolutely no difference to me. With my leve groups I got my ARC from ZERO to 31 in 7 days(you can check my Lodestone History for proof)! What big of a difference is that?

    Plus Raise/Resurrect have a 5min recast PLUS don't prevent the Weakness debuffs.

    Instead of seeing the "oh so bad" stuff about Raise/Resurrect, which is not bad at all, you should see the GOOD stuff!!!

    CONJURER RAISE II and REBIRTH EXCLUSIVE! So now for mages there is actually a point to play as CON, instead of THM who is/was the superior mage in XIV the whole time. I at least can tell, with the R50 dungeon I definetely demand one of our mages to come as CON instead of THM.

    See the good things about this, not the "so called bad"...this adjustment adds to class diversity and especially CON needed a good chunk of that since he is so inferior to THM.

    @Dyne: How does Raise make ANYTHING easier? If you die, you die...making things easy would mean to make things so easy that you won't even die, not giving you the ability to raise...

    And...I'm usually not the type to do this but since this seems to be a "criteria for credibility" for you...I've got 3 R50 battle classes, 3 R50 crafting classes plus 2 more battle classes in mid 40s and all other crafting classes in mid late 30s...

    Two of them is CON50 and THM 46, and I absolutely give a fuck about Raise/Resurrect being available at R14. If someone really wants to, he can get a Class from 1 to 40 in a matter of 2 weeks...so what's the big deal? Get over yourself...if you're so hardcore and just pissed that all your "hard work" was for nothing, now that lowbies get Raise handed to them, you got issues...I'd say I'm way more hardcore than you and I don't give a shit...
    (3)
    Last edited by TirionCrey; 07-15-2011 at 12:26 AM.

  6. #6
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    @Tirion: Spot on man, couldn't have said it better myself.
    (1)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Dear god this is exactly what's wrong with the game and it's not necessarily the game itself. In FFXI WHM, RDM and SCH get raise at the lowest point in their career when partying really ramps up (25-38) which is out of 75(99) levels -- It's not too low, and if we continue to complain about every single minute detail this game is going to become even more of a mess instead of being fixed.
    (8)

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    sigh /facedesk
    (2)

  9. #9
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I agree with the low level at which we get raise, and so will you all when you die and realize that if you don't have a raise, you're armor is going to go to shit all the time with return. Which may not be a big deal for a high level char, but it's a big deal for lower class, especialy those in small groups or solo.
    (0)

  10. #10
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    In this thread: people don't read dev notes.

    Let's see:

    Death Penalty and Raising
    The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.

    Death Penalty
    The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:

    Weakness
    Players who are raised will be afflicted with the Weakness status, which has the following negative effects:

    25% HP reduction
    25% MP reduction

    Brink of Death
    Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:

    50% HP reduction
    50% MP reduction
    50% attack power reduction
    50% magic potency reduction
    50% defense reduction
    50% magic defense reduction

    A further penalty will apply to equipment durability for players who revive themselves via the Return command.
    So, when you get K.O.ed, you get the R14 raise on you you'll suffer the above Penalties. Which is similar to the current Return/Raise effects.

    Raising
    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.


    Raise

    Learned: Rank 14 (instead of 38)
    Recast Time: 5 min. (instead of 60 sec.)
    MP Cost: 101 (instead of 0)


    Resurrect

    Learned: Rank 14 (instead of 38)
    Recast Time: 5 min. (instead of 60 sec.)
    MP Cost: 101 (instead of 0)
    So the current raise spells gets lowered to R14 - you still get penalties but it'll avoid Durability hits on your gear, you'd get from returning. Nice!

    Raise II -New-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.

    Learned: Conjurer, Rank 38
    Cast Time: 10s
    Recast Time: 2.5 min.
    MP Cost: 186
    Exclusive to conjurer.
    Oh nice! Conjurer only Spell, which still gets you the Penalties but for one minute instead of five. Btw, it's Conjurer ONLY. Lemme say it again: You cannot equip it on another class.

    Rebirth -New-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.

    Learned: Conjurer, Rank 50
    Cast Time: 10s
    Recast Time: 30 min.
    MP Cost: 231
    Exclusive to conjurer.
    Oh lookie, R50 Raise, no penalties when cast on you and again: Exclusive to conjurer.



    So, can someone explain me again why all that whining and rage?
    (5)

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