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  1. #91
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    There will always be milestones to reach. And let's be honest, Raise isn't much of one in this game. I can see it in FFXI, because it actually is useful. But in XIV it is merely a convenience, not really a spell I would consider a milestone. Hell I consider Protect and Shell to be far more milestone spells.
    (4)

  2. #92
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synthesis View Post
    Well, its pretty much same at these low ranks. Return / Raise :-) so its not really big deal.
    What I meant is the joy that you earned raise skill. Like cool finally raise lvl @ 26. Now you hit one leve run from lvl 1 .) and ding you have got this. I think this was the only thing -> An Earn. Which would benefit you later anyway if you continue play after R14 Hh
    If I can understand what you are saying correctly then I do sort of agree with you, in that you do hit level 14 too quickly, and would be getting raise very quickly in the game. Personally, though, I don't think that's an issue with raise being too low, but rather the leveling curve is not right. For me, I would like to see a steady increase in the amount of exp needed, to the point that at rank 10 it is more beneficial for you to team up with others to start ranking up. Then, bam, you hit 14 and have raise - perfect, because now you've been partying for a few levels and the spell is necessary.
    (0)

  3. #93
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.

    Besides raise raises a party member, not the caster it self so whats the point in complaining about this?

    If anything should be complained about it's the recast time, especially for dungeon raids or w/e you wanna call it.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #94
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    5 minutes is good. You have 2x raise dont forget THM, conj. + Dont do senseless things, no one has to die. I like 5 min CD. its ok.
    (3)

  5. #95
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I must admit that I disagreed with setting Raise & Resurrect spells at level 14. It seemed way too low.

    But after pushing my FFXI sensibilities aside, and actually listening to Cairdeas, ChiefCurrahee, Petori, Kilta_Firelotus, Anonymoose, Raze, Firon, Zahak, AlexNiculaie, Sonic_the_Hedgehog, ShinChuck, Renegade, and Laiferr ... I have to agree with them.

    Raise at 14 is not the end of the world. It does indicate that the Development Team has not abandoned the concept of flexibility in the Armory System. That inherent flexibility, in general, has always been the source of potential abuse regardless of the spell or ability. But with proper balance, such risks can be mitigated.

    In my mind, the more important question is not what level Raise is, but how many action points does it cost? If it stays at 2 AP, the Armory System's flexibility starts pushing against the request made by us for Class distinctiveness. We can have both, but it does have to be balanced ... or one negates the other.

    SO my question to the community (since the Development Team declined to weigh in on this) is ... What should the AP costs be for these new Raise/Resurrect/Rebirth spells?
    (3)

  6. #96
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Well id agree with you Synthesis however there's one small problem,
    most wipes end up killing the healer too, wich as of yet dont have a re-raise spell
    to raise him/herself with and therefore rendering the Raise spell useless.

    (unless by some miracle the healer/mage survives an onslaught)

    Either way a full party would take what? 8x 5min to raise correct. 40min / devided in half
    if you have the thm raises too. so 20min?

    Edit:
    Not to mention the 60min time limit in the dungeon that might be
    abit of a "Cutting it Close" moment because the raise recast timers.
    The low level dungeon, the healers will get hell with possible only1 raise spell to their abilities.
    (Unless they they level thm too, also considering the level factor of the entire party ofc)

    lol...ohboy...im looking forward to this.

    (Havent played full party for a long time so correct me if im wrong)
    (2)
    Last edited by Laughlyn; 07-14-2011 at 10:50 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #97
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Laughlyn View Post
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    (0)

  8. #98
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Laughlyn View Post
    ; ; lol why are people complaining about a 5min recast spell called "Raise" being to low level when
    in fact it would be hell of alot faster just to homepoint if it's a party wipe.
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    (0)

  9. #99
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Laughlyn View Post
    Well id agree with you Synthesis however there's one small problem,
    most wipes end up killing the healer too, wich as of yet dont have a re-raise spell
    to raise him/herself with and therefore rendering the Raise spell useless.

    (unless by some miracle the healer/mage survives an onslaught)

    Either way a full party would take what? 8x 5min to raise correct. 40min / devided in half
    if you have the thm raises too. so 20min?

    lol...ohboy...im looking forward to this.

    (Havent played full party for a long time so correct me if im wrong)
    Fow now I dont speculate and I dont want to about how party will be wiped for 40 minutes. We will see during gameplay itself. If thats bad, and this will create problems - which I believe it will not. Because there is always return, chocobos soon + new rebalance could always be done by SE if they find it harsh towards players (more hating threads -,-). However in current state as I mentioned I see no problem with this.

    edit : Everyone will have got raise on theirs bars from R14 Mages.
    (0)
    Last edited by Synthesis; 07-14-2011 at 10:56 PM. Reason: edit : I forgot about two raises, Velhart reminded me.

  10. #100
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    Well, wanted to point out that there's the possibility of the dungeons having NO home point at all. As in, you return = you are removed from the instance and cannot return. In that case, having raise readily available at lower levels is pretty much required.
    Thats true, but useless if the player with Raise dies and has to HP too. lol
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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