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  1. #1
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Sorry, I didn't read all the posts, anyway here is my 2 cents.
    Now you will get durability penalty for returning when you are KO'ed. I think, in new midlvl raids it will be very important to revive party members...
    Well... Revive at 14 rank maybe is not good for hilvl players, but it's not so bad, the game is changing.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Yazoo View Post
    Sorry, I didn't read all the posts, anyway here is my 2 cents.
    Now you will get durability penalty for returning when you are KO'ed. I think, in new midlvl raids it will be very important to revive party members...
    Well... Revive at 14 rank maybe is not good for hilvl players, but it's not so bad, the game is changing.
    how does lvl 14 raise effect hi levels? by the time jobs come out and people enforce its use, there will not be any cross class ability setting you have to stick with your given skills.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    to add here is the thing about death in ffxi. People didn't avoid death by getting better they or used death to get better. They did everything they could to cheat death. getting powerlevels for starters, having non healing jobs be healers. No one used death to get better. So making death meaningful will not do anyone any good since it will just make people have power levelers in group leveling. Which has a domino effect. People got PLs because of others who "sucked" at playing ffxi. And thought death was the worst possble thing and waste time, That 1 death meant the party was bad. Finding work arounds to cheat death for the max exp/sp and hr is isn't improving your skill in a game or wit your class/job.
    (0)