I find it funny that people rage about something so trivial. Good party members will have a raise spell on hand no matter what rank it takes to obtain it. Regardless, this is how it will be from now on, so there's no point in crying over it.

I find it funny that people rage about something so trivial. Good party members will have a raise spell on hand no matter what rank it takes to obtain it. Regardless, this is how it will be from now on, so there's no point in crying over it.
part 2 just to furyher what I mean
aAsking for too many penalties does not make for a fun game. That is asking for a tedious game. I want to play a fun game @ ps3 launch. Not a game I want to toss my controler at. We have a decent penalty coming. There is nothing hard about exp loss or death. This is an mmo there is no "game over" no matter what you get up and try again. Death adds nothing but a mortality to our characters.
Not having an exp down dowsn't make it easy. And even still easy and hard are subjective to the individual. If this game to you is easy, find a different game. Buy games that fit your style, not force a game to fit you. Games above all else are ment to be fun. Win or lose.
I do not need death to have any meaning to want to avoid it. I'm a gamer death is bad. I do not need any form of penality to want to better myself. I died my share of times in ffxi and ffxiv. I didn't sweat the exp lose. And infact I hated getting power leveled. Because i felt like i wasn't going to learn my jobs.
I went beyond the thinking of having max dps for the jobs I chose. I wanted to imprive the timing of my skills, to do a decent amount of my skills during each fight. But timed well enough to not steal hate from the tank. Which isn't want people started to do. They did their skills to the point of stealing hate from the tank. I personaly thought it was cocky to do so. As well as pointless, because in the end, they cried or got upset that they died. I knew people who left a group after one death, and say the group is bad. I think ppl in ffxi relied to heavy on getting power leved and only grouping for the sake of leveling. It was like they feared death too much to see it as just bad and not use it to learn. If you only win, you never learn your true limits.![]()
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