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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    122
    Quote Originally Posted by Vahzl View Post
    While it's not amazing, this is not a pointless hurdle.

    One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".

    Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.

    The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
    no it does not you ppl seem to see it this way (not really sure why) me i never die because death itself was enough to keep me from dying. The 3 mins it takes for weakness to wear was 3 mins i was not playing when i could have been but because i came in underprepare i've now got to wait. this is how it is with exp loss but now when im done i dont have to go lvl randomly to recover for trying something new.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Raise and Resurrect arent being set too low. I would have liked them to be R10 instead.
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    And as for 'working hard to get raise', now it has changed to 'working hard to get raise II and rebirth'. they are better, so why complain.
    (1)